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I agree with the difficulty rating (7/10 = medium-hard).
A tough but wonderful mixture of timing, momentum and sacrifices .
I very much appreciate your philosophy about map making: logic based and not hard to execute. That's what it is. Everything is fair. (my assessment is valid because I HATE execution based maps and I have a fine sense for such things ;-P)
Every single step perfectly works together with the others! The chamber design is splendid too! Nothing that's confusing or frustrating. I enjoyed it so much even though it took me... uhm... some time ;-)
Last thing I have to say is that I found the same unintended final move as zeo did: preparing a cube and tossing it back onto the button from above. I've read the description before but I was unsure about this toss since it's easy to execute. You should really prevent it so you can force the final reverse cube sacrifice .
I still need to solve your hard map One by One. I'll try to get back to it soon. :)
I think what took me so long was I didn't realize there was any reason to stack the cubes.
I thought of it early on, but then I thought, "nah, that cant be right.
My playthrough https://youtu.be/d9PvCQiPIXo
@jandlml regarding your exploit, I'm sure it is still possible, but I hope it's unreliable enough that people can tell it's not intended. I'll put a note in the description.
Did you use the piston platform and the upper area with the orange cube dropper at all?
@quaternary Yeah, I assumed you did the same thing as leomievs. That shouldn't be possible now.
Just out of curiosity, what do you mean by "I'd rate it 7/10"? Are you talking about overall difficulty, execution difficulty, or how good the map is?