边缘世界 RimWorld

边缘世界 RimWorld

Power Alerts
97 条留言
rica 8 月 12 日 上午 11:10 
🤘
Espiovvv 8 月 10 日 下午 7:24 
Thank you very much!
VitaKaninen 8 月 10 日 上午 11:47 
Thanks!
Diddily  [作者] 8 月 10 日 上午 7:34 
Updated for 1.6
hellbird2022 8 月 5 日 下午 10:07 
please update to 1.6
Espiovvv 7 月 15 日 上午 8:40 
1.6 please!
runbirdideal 7 月 12 日 下午 8:16 
Hello.
I would like to ask you, are you planning to update the mod to 1.6?
I would be happy to know.
Ornament 2024 年 9 月 8 日 上午 10:21 
Great Mod.
I would also appreciate a SRTS ship mod compatibility.
VelxraTV 2024 年 8 月 1 日 上午 8:02 
thanks for updating!
Diddily  [作者] 2024 年 5 月 4 日 上午 9:32 
1.5 support added
Lil Kitty Girl 2024 年 4 月 24 日 上午 6:14 
hype!
Diddily  [作者] 2024 年 4 月 4 日 上午 5:08 
@lol thanks for notifying me, will get to it soon
lol 2024 年 4 月 2 日 上午 6:39 
A vote for 1.5 update
llunak 2023 年 10 月 7 日 下午 11:02 
Please disable the "Wasting fuel" alert for refillable generators that have automatic refuel disabled. Yes, e.g. a food-fired genreator technically is wasting fuel even when refuel is disabled, but it's annoying having to also stop backup generators and then later both refuel them and start them when needing the extra power again. The fuel will be wasted one way or another and this way it'd be less work to handle it.
Diddily  [作者] 2023 年 6 月 5 日 下午 8:12 
Technically they are using fuel and hiding it, which is why the alert fires. I can add an exemption when the fuel values are crazy high I suppose.
Sindusk 2023 年 5 月 17 日 上午 3:47 
I've noticed there is a minor strange interaction with SRTS ships. The SRTS ships do not use fuel to generate power when landed, but the "Wasting Fuel" or "Disconnected Generator" alerts will still appear, depending on whether you connect them to the grid or not. Is there a way to make an exemption for SRTS ships that prevents these warnings from appearing?
Dawnmist 2022 年 11 月 2 日 下午 11:59 
Thank you!
FatalCharm 2022 年 11 月 2 日 下午 11:40 
Thank you for taking care of this.
WaKKO151 2022 年 11 月 2 日 下午 6:13 
ty
Diddily  [作者] 2022 年 11 月 2 日 下午 3:28 
The errant XML should now be deleted, apologies for that, I was rushing to get my mods updated and missed that.
Diddily  [作者] 2022 年 11 月 2 日 下午 3:22 
Appologies for the def errors, I did have an upload issue. I'll fix that ASAP.
WaKKO151 2022 年 11 月 2 日 上午 6:41 
I am also getting the same power alerts problems. Just wanted to say its not an isolated incident. It might be because of Vanilla Expanded.
Player1 2022 年 11 月 2 日 上午 3:01 
It seems you accidentally included the recipe defs of your portal gun mod in this one. That's what's causing all the errors and glitchiness around machining tables.
Dawnmist 2022 年 11 月 2 日 上午 2:56 
I'm getting a whole lot of could not resolve cross-reference to Verst.ThingDef and Verse.ResearchProjectDef for things like Vanometric power cells on startup when Power Alerts is active. I've uploaded a copy of the startup log and highlighted the section of errors to https://gist.github.com/dawnmist/a992b5576b14a350ae547dba1604960e#file-rimworld-log-L267-L475
FatalCharm 2022 年 11 月 1 日 下午 9:37 
Love the mod but I'm now getting red errors thrown up. Is anyone else having this experience?
Diddily  [作者] 2022 年 11 月 1 日 下午 8:01 
1.4 support added.
Diddily  [作者] 2022 年 10 月 31 日 下午 5:48 
@CurtimusPrime Will be soon
CurtimusPrime92 2022 年 10 月 31 日 下午 5:22 
is this working for 1.4?
Diddily  [作者] 2022 年 10 月 26 日 上午 2:40 
@eighmy_lupin I'll add support this weekend
Doomchibi 2022 年 8 月 14 日 上午 12:13 
I figured it would be a more gradual change % wise for the chance to break down between 0-100, if it's a sharp change between the two starting at 50% then yes, i'd say an alert 50% would be very helpful. If it is just a gradual change though, somewhere around a 25% alert seems like a good "immediate attention" kind of place. I've just had a lot of times that i've clicked around to check on my electrical items and realized several things were below 30% and none of my pawns seem to have noticed, or I only notice after they actually break down.
Diddily  [作者] 2022 年 8 月 13 日 下午 6:05 
@Doomchibi Possibly, how would you expect it to work exactly? My reading of the mod's code tells me that it has a small break down chance at 50% and nearly 100% chance at 1%... so it'd have to alert you of anything at or below 50% I'd think?
Doomchibi 2022 年 8 月 13 日 上午 4:49 
Could this possibly be made to work with Fluffy's Breakdowns to give an alert when something hasn't been maintained and is getting close to 0%?
Diddily  [作者] 2022 年 4 月 10 日 下午 3:33 
@Mile Thanks for letting me know, I just fixed it. That's what I get for using new features and not using enough parenthesis! Ugh.
Mlie 2022 年 4 月 10 日 上午 11:39 
Seems the update today causes the check for short-circuit risk to missbehave.
The GetAtRiskBuildings-method now just checks for buildings that can short-circuit and not if they are under a roof.
Lurmey 2022 年 1 月 30 日 上午 9:14 
Thanks! Will do :)
Diddily  [作者] 2022 年 1 月 30 日 上午 6:49 
@Lurmey Both issues you reported should now be resolved. Thanks for the reports, let me know if you find anything else wonky.
Diddily  [作者] 2022 年 1 月 30 日 上午 5:51 
I see, I just made the assumption that all batteries short circuit and only checked shortCircuitInRain for power consumers. That's an easy fix, thanks!
Lurmey 2022 年 1 月 29 日 下午 8:26 
Oh I found another out-of-place alert. The "Short circuit risk" alert shows for VFE - Power's Advanced Batteries which don't short circuit in rain. I imagine it's just searching for any building that holds power and isn't roofed, so makes sense.
Lurmey 2022 年 1 月 26 日 下午 6:05 
I figured that was how it worked, as it makes sense. It's reasonable to assume if it takes fuel and produces power, it's probably using said fuel for said power. The helicopters are just a weird oddity.

That would be a good way to resolve this specific instance. It's not a huge deal, but thought I'd point it out anyway. Thanks for looking into it :)
Diddily  [作者] 2022 年 1 月 26 日 下午 5:55 
The way the wasting fuel alert works is it looks for anything that produces power that takes fuel. Unfortunately it seems the helicopters fit this pattern even if they don’t use the fuel to produce power. I have plans to allow ignoring specific generator types in the future, but in the short term if these helicopters really do have a 0 fuel burn rate to produce power I can easily detect and ignore that… I will look into that
Lurmey 2022 年 1 月 26 日 下午 5:16 
They take chemfuel but they don't use said chemfuel to produce power, the chemfuel is used for travel. The onboard generator is primarily for powering turrets, heaters, etc while on away missions but it produces power back at the colony too.

That's what I mean by they're like solar, wind or tidal power, as in they're just infinite power without needing refuel. Granted not a lot of power, at an extremely high initial build cost.
Diddily  [作者] 2022 年 1 月 26 日 下午 5:13 
Looking at the GitHub for the mod it seems like they take chemfuel and produce power? Which helicopters don’t take fuel exactly?
Lurmey 2022 年 1 月 25 日 下午 5:04 
Just fyi this is giving the "Wasting Fuel" alert for helicopters from SRTS despite them being a generator type that doesn't use fuel, like solar, wind, or tide.
Diddily  [作者] 2021 年 12 月 1 日 下午 3:40 
@Chaos Theory Can you post a screenshot of your generator setup?
Chaos Theory 2021 年 12 月 1 日 下午 1:41 
It always tells me my Woodfire Generators are disconnected from my power grid, and yet their not. Absolutely awesome mod! helps me keep track of what's using all the power
Diddily  [作者] 2021 年 8 月 4 日 上午 5:29 
Spanish language support added, thanks @Ferchu.
Ferchu 2021 年 8 月 3 日 下午 10:32 
@Diddily
Ferchu
:)
Diddily  [作者] 2021 年 8 月 3 日 下午 7:10 
Should I credit you as Ferchu or would you prefer another name?
Ferchu 2021 年 8 月 1 日 下午 11:56 
Hi @Diddily,
Could you add this text to have the mod in Spanish? Thx

File: https://pastebin.com/HBdUGHb3
JinxLuckless 2021 年 7 月 24 日 下午 3:38 
Thank you so much!