安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I would like to ask you, are you planning to update the mod to 1.6?
I would be happy to know.
I would also appreciate a SRTS ship mod compatibility.
The GetAtRiskBuildings-method now just checks for buildings that can short-circuit and not if they are under a roof.
That would be a good way to resolve this specific instance. It's not a huge deal, but thought I'd point it out anyway. Thanks for looking into it :)
That's what I mean by they're like solar, wind or tidal power, as in they're just infinite power without needing refuel. Granted not a lot of power, at an extremely high initial build cost.
Ferchu
:)
Could you add this text to have the mod in Spanish? Thx
File: https://pastebin.com/HBdUGHb3