Cities: Skylines

Cities: Skylines

Custom Animation Loader (CAL)
177 Komentar
LactoTheIntolerant 24 Agu @ 11:44am 
It works :steamthumbsup: (for me with 62 diff Mods);24.08.2025
Ileen D. Sun 16 Jul @ 11:10am 
again, does it still work?
Na 13 Feb @ 6:06am 
Does it still work?
Ryan 5 Jan @ 8:06am 
corporate greed I guess.
General Zod ™ 12 Nov 2024 @ 6:03pm 
It is true, they are breaking this old game. We better reverse our SAVE, BAN this from updating. This is ridiculously evil.
ommireid 3 Nov 2024 @ 3:32pm 
@The Philosophers Legacy I agree. The Devs adopted a never-look-back attitude to CS:1. Then suddenly out of nowhere, Surprise Game breaking DLC
maarten_1987 25 Sep 2024 @ 11:00am 
broke
xLecon 26 Agu 2023 @ 4:05am 
Still works?
happykillerwabbit 25 Agu 2023 @ 8:21pm 
update the fucking mod, i dont care if its a hobby i want to either have: movable bridge mod, or for there to be a "temp" fix, because i want this. :steamsalty: on the wound
Psych 16 Jun 2023 @ 2:02am 
@Dr. Quackers M.D. Use Skyve
Dr. Quackers M.D. 12 Mei 2023 @ 7:56am 
Skylines has so many broken dependencies its sad, might be the worst workshop on steam....
ruffi-ho 13 Apr 2023 @ 5:05pm 
still working for me
DemonWolfSprite 13 Apr 2023 @ 4:17pm 
its a shame the devs change the code SO MUCH it breaks tons and tons of mods - im going to guess this mod is dead as its not working for me and many others and no updates for a long time
Bunnies&Cherris 13 Apr 2023 @ 2:10pm 
@Talya Exactly. Who we CAN blame way way way harsher than people seem to insist on, is the shitty ass developers who made a skeleton of a game(for how wide and complex they tried to go for that is) and then relied on what is basically just volunteer work to make their game actually fun past 100 hours max vanilla is.

Yes I am aware a small portion of PC players play vanilla or vanilla with a few QoL mods, but we also all are aware I think that it is a small portion of players. Almost everyone has 10 mods and multiple large, game changing mods at minimum.
TIGER MAFIA 5 Mar 2023 @ 10:48am 
Mod still works on my end.
draco963 26 Feb 2023 @ 7:23pm 
@boformer, may we ask for an update to this mod please? It was so nice...
CarolinaSeeker94 20 Feb 2023 @ 8:26am 
UPDATE THE MOD!!!!! PLEASE :steamfacepalm:
TalyCat 10 Feb 2023 @ 8:22am 
@GotWeenies cmon, as much as we all want this mod to get updated. updating mods is a tough thing to do and very unrewarding at times, its a hobby for some and people just move on or dont think its worth updating the code for a newer version. yeah its frustrating but you cant blame them
Dr. Quackers M.D. 9 Feb 2023 @ 10:57am 
another broke as hell necessary mod that others are dependent on it really becoming a trend....
VNDK8R 15 Des 2022 @ 6:27pm 
Is a Cities: Skylines 1.16.0-f3 update coming for this mod?
Hot Wet Nobel Laureates 24 Nov 2022 @ 2:40pm 
I think it's compatible with the latest update
AzoorFox 24 Nov 2022 @ 2:37pm 
UPDATE WHEN????
Juliano478 9 Okt 2022 @ 2:43am 
@boformer update it pls
alucarD 18 Sep 2022 @ 9:57am 
The game is loading without crashing at least - more I can't say for now
Gibsonn 17 Sep 2022 @ 12:22pm 
Does this still work as of 1.15?
Evil Dave of Canada 29 Mei 2022 @ 4:28pm 
@h4CK3R... How did you do it??
BierPizzaChips 28 Apr 2022 @ 1:21am 
HI Boformer. Many, many thanks for this Mod. I am using some animated objects in my City, which gives it a nice extra spice of life, see: https://youtu.be/X3UuBel4N-U
007x22 15 Mar 2022 @ 8:40pm 
I want to create an animation asset. According to the guide, after optimizing the hierarchy in unity, the animation of scene and game window will not play, and the animator will run normally. I skipped this step to import the game and zoom in to see the model disappear, but cal did not report an error. Other cal assets operate normally. Can you help me find out the problem? thank you.
Helshad 1 Feb 2022 @ 1:29pm 
Thank you! Its working as it should again :)
squirrelarmyuk 1 Feb 2022 @ 10:53am 
I can confirm that it is working perfectly again.

All bridges, cranes etc moving again as they should.

Great work!
boformer  [pembuat] 1 Feb 2022 @ 10:08am 
np
Yangxuzhu 1 Feb 2022 @ 9:57am 
Thanks !
OneCasualBoi 31 Jan 2022 @ 8:02pm 
I am so excited that this works again! Thanks @boformer
boformer  [pembuat] 31 Jan 2022 @ 3:29pm 
Update:
added support for klyte's LoadingScreenMod (fixed for airport DLC),
updated Harmony dependency to v2 (now requires Harmony mod to be subscribed)
boformer  [pembuat] 29 Jan 2022 @ 2:05pm 
I talked with klyte. It seems like CAL is incompatible with klyte's version of LSM.

You can use CAL without LSM. I will release a fix next week(end)
Helshad 29 Jan 2022 @ 1:06pm 
Yea, I can confirm. The animations are dead.
StayHungryStayFoolish 28 Jan 2022 @ 2:40am 
Well, I also see a problem, when LSM TEMP is on. In my output.txt I see:
plugin `1664509314:Custom Animation Loader (CAL)` added successfully!
Adding package '1706978404' [C:\Program Files ... \1706978404\Animated Excavator.crp]

... and the excavator is not even there, the other animated assets are not working.
Yangxuzhu 27 Jan 2022 @ 6:42pm 
Yea it work when i load the game without LSM tamporary fix, but when i load with LSM it stop working.
StayHungryStayFoolish 27 Jan 2022 @ 3:17pm 
It is working and compatible with Airports DLC. See a fresh video: https://drive.google.com/file/d/1XcXYk3edbV7zIYR-n6MRHl0jVuPz9_Eu/view?usp=sharing
Ananken 27 Jan 2022 @ 3:04pm 
Help. Please update for us mayors, as we are busy worrying about garbage and deaths. It isn't working now. Thanks
TheGreatWolf14 27 Jan 2022 @ 12:19am 
This mod stopped working after update. My bridges no longer raise however teh barriers do drop and the traffic waits and the boats go thru. just the bridges dont raise/lower no more
Yangxuzhu 25 Jan 2022 @ 4:47pm 
Hi, looks like Custom Animation Loader and Custom effect stop working since the update but i find out the culprit ; it conflict with LSM tempory fix from Klyte45, i guess will wait the original version :)
StayHungryStayFoolish 9 Jan 2022 @ 9:55am 
@spaldingbarnaby12 since this mod is working for me and I had a couple of animated assets using it, I believe that you have other incompatible mods, which would not allow Custom Animation Loader to function. Check my modlist and try to filter the problematic mods.

I do not see your output.txt, but I assume that Custom Animation Loader has unsuccessfully loaded.

It could also be possible, that you have a broken asset, and the Custom Animation Loader fails to function with it.
spaldingbarnaby12 9 Jan 2022 @ 9:10am 
This mod doesn't work for me, it causes my game to reset progress every-time I open the game and I then have to re-unlock all unique buildings and go through the tutorial again.
I hope you're able to fix this, thanks.
This is the error code:

A Mod caused an error [System.Exception]
Details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
at CustomAnimationLoader.Patches.WorkshopAssetUploadPanelPatch.Revert (Harmony.HarmonyInstance harmony) [0x00000] in <filename unknown>:0
at CustomAnimationLoader.Mod.OnDisabled () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception
ModZilla 3 Sep 2021 @ 11:47am 
Hey asset creators, did you know you can add sound to the custom animated buildings, you just have to do is add a sound source to the main gameobject in Unity.
nhatanh0475 20 Jun 2021 @ 8:02am 
Highly recommend Koninginnebrug asset cause it's not just cosmetic but it actually funtional.
boformer  [pembuat] 19 Mei 2021 @ 7:49am 
yes
HUAL 17 Mei 2021 @ 1:42am 
thank you very much.
I have another question. Can this animation be added to "self-changing building", "residential building, office building"?
I want a cool residential area, hahaha
HUAL 17 Mei 2021 @ 1:38am 
thank you very much! I made it! Ha ha ha, thank you !
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2489788264
boformer  [pembuat] 17 Mei 2021 @ 1:19am 
I'm sorry, that part of the instructions is outdated (because I didn't know about the problem at that point).

You need to give a unique name (maybe use the asset name + creation date) for the asset bundle name in unity editor: http://cslmodding.info/mod/custom-animation-loader/#prefab-asset-bundle

"In the bottom of the inspector window click the AssetBundle dropdown and click "New" and give it a unique name, it can't be the same as any other asset bundle of any other asset."