边缘世界 RimWorld

边缘世界 RimWorld

Yay Chocobos! 1.2
108 条留言
Zaljerem 2022 年 8 月 29 日 上午 9:45 
Aegis J Hyena 2022 年 5 月 30 日 下午 5:33 
Any chance this will be updated "soonish"? Or should it just remain a "ded mod" as you mentioned in january. I liked having an army of war-horsebirds do my dirty work.
FireSloth 2022 年 1 月 1 日 上午 4:48 
Okay, well thanks for the quick response and the good times. :)
Lark  [作者] 2022 年 1 月 1 日 上午 4:40 
Hehe, yeah. Sorry, life picked up and I haven't had the energy to tear open the files to make the needed changes. Until further notice: Ded mod.
FireSloth 2022 年 1 月 1 日 上午 4:36 
I just re-read your post on July 29th. That answers my 2nd question. lol
FireSloth 2022 年 1 月 1 日 上午 4:35 
I was cleaning out my outdated mods and found this one that I liked so much. Any chance you'll update it? Is it just needing the number updated? Thanks
snyappy 2021 年 8 月 11 日 上午 1:02 
Thanks for working on this! Any progress updates?
pgames-food 2021 年 8 月 5 日 下午 3:59 
hi lark sorry i missed your last related post about music.

im not 100% sure how to trigger it only for chocobos, but if you want to the code in my music mod (which simply adds a chance of 1 music track to play during a battle), you are welcome to if it helps :)

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1762064072
GuyDing22 2021 年 8 月 5 日 下午 1:15 
@Lark so excited to have Chocobos back in my colony! Thanks for working on the update! :D
Diamond Appendix 2021 年 7 月 30 日 上午 11:21 
ganbatte, author!
Lark  [作者] 2021 年 7 月 29 日 上午 10:30 
Some minor news, yeah: 1.3 seems to have fundamentally changed the way pawns are constructed in XML... It's actually a really good thing that's going to result in a lot more interesting creatures with potentially weird body bits in other mods, but it means that pretty much all the creature mods you know and use are going to have to be rebuilt. Chocobos included.

Shouldn't take more than half a day though. I'll try and find the time to get it all done in a single burst tomorrow or the day after. CHOCOBOS MUST POPULATE THE RIM!
Zergg 2021 年 7 月 28 日 下午 2:44 
Any news on updating this? :)

No worries if youre busy with other things, I appreciate it!
FireSloth 2021 年 7 月 12 日 下午 8:53 
Thanks for working on this, Lark!
Lark  [作者] 2021 年 7 月 12 日 上午 8:00 
Heads up! I just tested Chocobos on the 1.3 beta, and running it causes colonists to not spawn.

I apparently need to fix some stuff. This means Chocobos may not be available on day one of 1.3's release .

The horror.
Lark  [作者] 2021 年 5 月 6 日 下午 4:34 
A remix could work... Though if I'm honest, I have no idea where to even begin to make that happen. Rimworld music isn't part of the XML edits and I don't have the knowledge (or free time to learn how) to code that sort of interaction in myself.

OC ReMix OP though.
pgames-food 2021 年 5 月 6 日 上午 4:18 
hi there might be remix version that someone based on it that you could use. i think oc game remixes or something
Panacea 2021 年 5 月 5 日 下午 4:51 
Someone needs to convert the original chocobo soundtrack into vanilla rimworld sounding song, and have it play every time chocobo herds show up or someone mounts a chocobo.

(I'm sure this is impossible due to copyright issues and the annoyance of having the chocobo song play for 1 second, then stop, then again, then stop...ad nauseum everytime a pawn gets derpy and rides his chocobo across the street to borrow a cup of sugar and back, then again because he forgot he needed milk too, then back...etc.)
Andy 2021 年 4 月 5 日 下午 1:39 
I seem to get an error every time one of them lays an egg, and it winds up spawning a chicken egg.

Might be an issue with animals logic.
Lark  [作者] 2021 年 3 月 3 日 上午 5:55 
Yep. Giddy Up does all the hard work there. Since Chocobos are just XML additions, they work the same as any of the vanilla creatures.
Dray 2021 年 3 月 1 日 下午 6:09 
Does this mod work well with the Giddy Up core mod? I'd love to have my pawns ride these little guys around.
Lark  [作者] 2020 年 8 月 30 日 下午 7:59 
Yep, should be. Unless something huge has changed.
DiESF1RST 2020 年 8 月 30 日 下午 5:03 
is this compatible with giddy up?
Lark  [作者] 2020 年 8 月 14 日 下午 6:14 
It Is Done.
Lark  [作者] 2020 年 8 月 14 日 下午 5:54 
There's a 1.2 update? I shall CHANGE THE NUMBER!
Aegis J Hyena 2020 年 8 月 14 日 下午 2:54 
Will this be updated to 1.2?
FireSloth 2020 年 7 月 17 日 下午 11:44 
Probably didn't go back to normal, but fixing the temp issue stopped new cases of it happening... ?
Lark  [作者] 2020 年 7 月 17 日 下午 3:59 
They went back to normal? That's VERY interesting.
Halfelfaedyn 2020 年 7 月 17 日 下午 2:42 
I don't think so but I suppose it's easy enough to fix. I put the fertilized eggs in a warm location and all is well.
Lark  [作者] 2020 年 7 月 16 日 下午 6:12 
Are you using a mod that converts ruined fertile eggs into unfertile eggs?
Lark  [作者] 2020 年 7 月 16 日 下午 6:12 
Okay, here we go. Looks like there isn't an unfertilised version of Chocobo eggs. It's been a long time since I fiddled with that code but I'm fairly sure I set it up so that Chocobos will only lay fertile eggs... 'Cause a Chocobo omelette seemed weird~
Lark  [作者] 2020 年 7 月 16 日 下午 6:07 
That _is_ weird. They're two different items... Ima take a look.
Halfelfaedyn 2020 年 7 月 16 日 下午 3:24 
For some reason my fertilized chocobo eggs turned into unfertilized chicken eggs? I think they froze but that was a weird issue? Hehehe
Nesi 2020 年 7 月 6 日 上午 11:01 
I will be sure to make a gif of it next time it happens
Lark  [作者] 2020 年 7 月 6 日 上午 8:00 
Oh my god I need a GIF of that.
Nesi 2020 年 7 月 6 日 上午 7:30 
the "Pets can be fun" (or what ever it is called) mod works, as I watched the Doom Slayer (Doom Mod) play fetch with my tamed Chocobo...it was cute :P
Lark  [作者] 2020 年 7 月 6 日 上午 7:04 
I've done no work to make Chocobos compatible with any other mods (Largely out of laziness/inexperience, I admit), though some will pick up on the animal template (LargeBird) and function anyway. I can't say for certain one way or the other. Which is weird: I play with Chocobos active all the time, but I've never tried to add cybernetics to them.

I should look into that at some point...


As for over-modding, there's NEVER enough mods! NEVER! If it weren't for Rimworld version updates breaking previous mods then I think we'd all be running 1000+ mod games by now and damn the suffering!
Nesi 2020 年 7 月 2 日 下午 1:23 
oh boy yet another mod for me to add to my collection :P my game is crying and begging for a quick death now
Je suis DedPol 2020 年 7 月 1 日 上午 2:54 
is chocobo compatible with mod like a dog said, kill for me etc?
Lark  [作者] 2020 年 6 月 24 日 上午 9:29 
Really? Huh, cool. And I didn't even have to do anything...

Uh... I mean I totally did this! And did... 'Something' that fixed this. Totally. Yay Chocobos.

...Heh...?
Armored Chocobo 2020 年 6 月 23 日 下午 7:28 
Update: Actually I found this works just fine with Pawnmorpher.

You can even tag them and use them in the Mutaguns.
Lark  [作者] 2020 年 6 月 23 日 下午 2:39 
If only. I don't have the slightest clue how to get started with that I'm afraid.
Armored Chocobo 2020 年 6 月 23 日 下午 1:12 
Possible you can pair this up with Pawnmorpher?
pgames-food 2020 年 4 月 17 日 下午 3:12 
cool, thanks
Lark  [作者] 2020 年 4 月 16 日 下午 11:15 
I've just added a Discussion/Forum thingie: Tell me your Chocobo Stories!

Also has anyone managed to come across one of the rare colourful Chocobos? Post up a pic, lemme see~
Taiyaki >{{{º> 2020 年 4 月 16 日 下午 9:15 
@Lark, that's a great idea!
@pgames-food, I used the p-music mod and added my own tracks to it. You can try it out, it's fun! :)
pgames-food 2020 年 4 月 16 日 下午 5:16 
cool taiyaki, make a sound mod :)
Lark  [作者] 2020 年 4 月 16 日 上午 11:51 
@Taiyaki >{{{º> Don't forget to pair it with Giddy Up so you can RIDE ze Chocobo.
Taiyaki >{{{º> 2020 年 4 月 15 日 下午 11:44 
I added chocobo music as a background track for the game, and together with this mod it's amazing. :)
FireSloth 2020 年 4 月 9 日 下午 11:58 
I like this idea. And you could make it optional in mod settings. Or adjustable speed levels in the mod settings.
NRFBToyStore 2020 年 4 月 7 日 上午 6:39 
@Lark Different leathers have different warm/cold settings, different wood has sharpness ratings for weapons... And I KNOW the infusions mod can RNG effects like 115% move speed on to objects. Just a matter of getting all those variables together! :)