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报告翻译问题






The mod is amazing quality wise, but when it comes to ranged combat, a blow dart is way stronger than the judge for example, 50-60 base damage would be amazing for the pistol.
New item, reload mechanic and other improvements.
local spawnedAbigail --before inst:DoTaskInTime that spawn her
spawnedAbigail = SpawnPrefab("abigail") --in inst:DoTaskInTime that spawn her
spawnedAbigail:Remove() --in inst:DoTaskInTime that despawn her
It would for sure despawn her properly (as long as player don't log out during process) ^_^
inst:DoTaskInTime(
18,
function()
owner.components.talker:Say("We will finally be together.")
end
)
inst:DoTaskInTime(
22,
function()
local shadowevil3 = GetClosestInstWithTag("abigail", inst, 20)
if shadowevil3 ~= nil then
shadowevil3:Remove()
end
end
)
target.sg:GoToState("hit")
end
end
end)
inst:RemoveComponent("spellcaster")
end
2. For crash when using brieface_cash from backpack: blank_etg.lua
local function freezeSpell(inst, target, pos)
local owner = inst.components.inventoryitem.owner
for k = 1, 26 do
local pos = Vector3(inst.Transform:GetWorldPosition())
local offset = 3
pos.x = pos.x + (math.random(2*offset)-offset)
pos.z = pos.z + (math.random(2*offset)-offset)
SpawnPrefab("goldnugget").Transform:SetPosition(pos:Get())
end
if owner and owner.components and owner.components.talker then
owner.SoundEmitter:PlaySound("dontstarve/wilson/equip_item_gold")
owner.components.talker:Say("Holla holla get a dolla!")
if owner.components.sanity then
owner.components.sanity:DoDelta(26)
end
end
if inst and inst.components and inst.components.finiteuses then
inst.components.finiteuses:Use(1)
end
end
1. For crash when using blanks from backpack (with some inventory mod) - works properly whenever you have it or not: blank_etg.lua
local function freezeSpell(inst, target)
local attacker = inst.components.inventoryitem.owner
if attacker.components.health ~= nil then
attacker.components.health:SetInvincible(true)
local pos = Vector3(inst.Transform:GetWorldPosition())
SpawnPrefab("groundpoundring_fx").Transform:SetPosition(pos:Get())
inst.SoundEmitter:PlaySound("dontstarve/common/balloon_pop")
inst:DoTaskInTime(1.5, function()
local attacker = inst.components.inventoryitem.owner
attacker.components.health:SetInvincible(false)
if inst.components.finiteuses then
inst.components.finiteuses:Use(1)
end
end)
end
inst:DoTaskInTime(0.25, function()
if target and target.components and target.components.health and not target:HasTag("player") then
target.components.health:DoDelta(-15)
прекрасный мод
Try to remove Potion from backpack if it keeps crashing.
send me screenshots plz
me like
tgtckpt is just the acronym for it and i didnt get screenshots
What exactly you used on wendy tho?