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报告翻译问题






This map made me think of this song.
We are hosting this at the Horzine Simulation Division Server in our selection of high quality custommaps!
IP: 5.9.22.30
It's just a more or less logical reason for the screen effect.
It's not ment to really hurt you
- Complete Overhaul over almost everything^^
• Optical corrections and improvements
• More Stuff in open Areas
• Increased ZED Spawn
• Much more ZED SPawn Areas
• Performance overhaul ~10%
• Fixed some Blocking Points and 2 places where you can fall trough the map
• Increased Toxic Waste Damage
• Much more ZEDs are spawning from the Ground
• Additional AmbientSounds
• much detail stuff i don't remember anymore^^
I hope it will be ready today :-)
@ThatIrsihPug, Zero Grav is part of a progressionMap i'm working on, but its not ready for release or even testing. So stay tuned
Your best map so far i think.
Keep it going.
• 1. I checked small objects, but off course its possible i miss some. But if you mean destructible actors like the desks from biotics lab, they are ment to be with collission.
• 2. Blur is just around the crater with different settings depending on the distance to the crater, i could add some more stepps between zero and full blur.
• 3. I understand your thought, but i like the fire everywhere^^.... the map with its pretty open character is slightly easier as most official maps so these fire make it at least a bit harder.
• 4. The Crater area is so "empty" cause its around of the crater. I think simple cars or even buildings directly at edge of the crater would be fully destroyed. But at least the blurr makes it a bit harder.
• 5. Fence and other smaller objects, i used official maps as ideal. But i could try to add sth bigger into the fence so it's more clear "no tresspassing here" :)
Thanks for the Feeback. I'll try to fix some of them in the next update.
Some objects need to have collision removed, mainly objects that look like one could simply walk over them but in the current state cannot.
Distance blur need to be decreased within immediate range of the player but increased only slightly at greater distances.
There are some ground fires that ought to be removed (fires in general should be kept at the edges of the map / on top of objects with collision)
Center area / around the crater could do with more objects obfuscating the view to make the boss fight less of a cakewalk (big trucks, generic debris)
There is a fence that is about waist high, one should be able to at least jump over it to avoid trapping players.
All in all, a good map.
This one feels like a direct sequel of official map KF-Nuked (with the whole brown-red fog, destroyed buildings, acid rain, undetonated bombs scattered around in debris, all that all everything).
Love this, man. LOVE THIS.