边缘世界 RimWorld

边缘世界 RimWorld

Dynamic Population
288 条留言
Kasgigz 8 月 25 日 下午 1:11 
o7
Dewguru 7 月 24 日 下午 1:35 
Tweaks Galore includes this functionality.

I always used this mod, but since 1.6, I've started using the functionality in Tweaks.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2695164414
SalzStange 7 月 15 日 上午 4:48 
Doesn't work anymore
Max 7 月 13 日 上午 11:51 
@DhOfi

I uploaded mine here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3525027977

But i really recommend Dynamic populations over mine since any change in mine requires a game restart to work.
DhOfi 7 月 13 日 上午 8:12 
Any Update for this mod? Or a suggestion for a similar one?
TheOneTrueDemoknight 7 月 13 日 上午 2:09 
This mod does not work on 1.6
Max 7 月 12 日 下午 7:10 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
abda123 7 月 11 日 下午 10:39 
Is this compatible with 1.6?
Mumei 6 月 24 日 下午 12:25 
What does the threshold for each population actually do? What should I change to remove the population cap?
Papito 6 月 18 日 下午 1:03 
Will this get updated?
Evenstar 2024 年 12 月 31 日 上午 6:13 
@b621204 Where abouts is the option in Tweaks Galore? I have it but can't find the option to change the population limits - I'm on 1.4 if that makes any difference
Yoann 2024 年 11 月 22 日 上午 11:07 
Can I use different values on different saves?
pgames-food 2024 年 11 月 17 日 下午 4:43 
hi veeot dragon, are you also running real ruins? (if so, i think the github page for that mod has fixed it)
irrelevantredundancy 2024 年 11 月 17 日 下午 4:02 
@b621204 Note for myself: now that I have been reminded of this, don't forget in a few months, and repeat the cycle.
VeeOt_Dragon 2024 年 10 月 7 日 下午 3:10 
will this be updated to function with version 1.5? mainly asking because i am trying to track down a bug that prevents a new world from being generated (the game doesn't freeze it just returns to the generation page.)
TheRageQuitter 2024 年 9 月 1 日 上午 2:43 
@b621204 ngl ive just spent about an hour trying to remember the name of that mod and scrolling the mod pages looking for that mod just to stumble upon your comment after giving up
Mysterius 2024 年 8 月 7 日 上午 11:00 
@Simmin : it's been like that for years, as far as I know.
b621204 2024 年 7 月 9 日 上午 11:20 
Note for myself: Tweaks Galore included this function (trying to condense mod list)
Simmin 2024 年 6 月 22 日 上午 12:21 
there is an issue where the population intent doesnt change until the settings are adjusted, so it basically rests to default everytime you start up rimworld
anemia  [作者] 2024 年 6 月 20 日 上午 1:24 
oops.. i should login to steam more. updated :)
MortalSmurph 2024 年 6 月 10 日 下午 6:35 
The Hermit options sets the population intent to what would be a standard colony with 4 people. Instead, it should set it to a standard colony with 20 people (the max value).

To fix the Hermit option 0-0-0-0-0-1. Max Population having a value of 1 and all others having a 0.

That will minimize colonist joiner events. They will still be possible but as infrequent as the base game with a colony of 20+ colonists.
TruthWizard 2024 年 6 月 2 日 上午 6:22 
Works on 1.5
Valadin Pal 2024 年 5 月 27 日 上午 3:25 
Can confirm it works perfectly fine with all of 1.5
Bubbles 2024 年 5 月 15 日 上午 6:44 
Works fine in 1.5 so far.
RedPine 2024 年 5 月 1 日 上午 2:41 
Doesn't prevent CreeperJoin events in Anomaly, not sure about vanilla join events as I disabled those incident types. Doesn't prevent questjoin events.

I don't know if this mod isn't modifiying population intent correctly, or if vanilla doesn't care enough about population intent to start with.
Saaranir 2024 年 4 月 27 日 上午 6:19 
I use this mod for solo playthrought, with the hermit settings. Yet I still have people calling me on the radio to join me. For example people being prisonner at a camp.
Is that a normal thing ? Since it say I should not get recruit event/quest. Maybe It doesnt count as one ?
stun 2024 年 4 月 20 日 下午 5:29 
@Three this mod changes the population intent. I have to assume that the mod still works exactly the same as it did in 1.4 because nothing has changed.
Papito 2024 年 4 月 16 日 上午 9:50 
My mom said it's my turn to ask for 1.5 update
moondansr 2024 年 4 月 16 日 上午 6:13 
Would love to see this updated! I've been using it for a very long time and it's perfect for my needs.
Ms. Leaf the III 2024 年 4 月 15 日 下午 11:14 
please update! :)
Asteroid 25399 2024 年 4 月 15 日 下午 1:29 
@tatzelwesen Tweaks galore has this feature and is updated to 1.5
tatzelwesen 2024 年 4 月 14 日 下午 1:56 
Does anyone know a mod that does this, and works for 1.5?
Carsteinvania 2024 年 4 月 13 日 下午 2:43 
hey will it be update to 1.5 ?
thanks
tahlia167 2024 年 4 月 8 日 上午 12:31 
plz update to 1.5 soon
Shortydevil 2024 年 2 月 5 日 上午 9:07 
can I add this to my multiplayer game mid save?
Three 2024 年 1 月 27 日 上午 4:12 
Is the mod still valid? Isn't the size of the population now determined by the 'PopulationIntent' indicator?
Rokk 2023 年 11 月 16 日 上午 6:31 
@alemismun this is an issue with HugsLib, sadly a lot of other mods still depend on it. There is a forked version on Github and there's also a mod options sort mod that fixes this issue.
alemismun 2023 年 8 月 7 日 下午 4:26 
Edit: Dynamic population (not variable as the description says for some reason) appears on the mod settings, but not if you search for it, you need to manually scroll down the page and find it amongst all mods to reach it. For some reason.
alemismun 2023 年 8 月 7 日 下午 4:24 
Same issue as Waggy and Era. However, I can edit the options from the mod menu itself through the advanced options. Not sure if it applies to the game itself though.
Creneis 2023 年 6 月 5 日 上午 4:56 
Greetings. I Wonder, how does this mod interact with hotseats ? Does switching to new storytellers disable this mod, especially storytellers with double the population ? Thanks in advance.
anemia  [作者] 2023 年 5 月 14 日 下午 8:27 
Settings were broken if you didn't have HugsLib enabled, removed the dependency as no longer needed :)
Waggy 2023 年 5 月 4 日 下午 6:29 
I found a version of this called "Dynamic Population Unlocked" which is working!
Waggy 2023 年 5 月 4 日 下午 5:30 
I can't find where to adjust the settings in 1.4
era 2023 年 4 月 28 日 下午 1:16 
It's not; issue with my modlist. Weird that the options menu for just this mod would disappear. I'll be back after figuring out what's going on lol
era 2023 年 4 月 28 日 下午 1:07 
Hmm is the mod option menu bugged? Doesn't appear/doesn't have the "mod options" button in the ingame manager.
Sir Rolin 2023 年 4 月 17 日 上午 6:08 
marco, if you have more colonists vanilla will send more enemies
marco2000b 2023 年 4 月 16 日 下午 12:24 
Does the mod change the numbers of ennemys on a raid ?
kongkim 2023 年 4 月 2 日 下午 2:42 
So just to understand it right :)

Normal there is a soft cap of 13, and critical of 18, i can change that and use any Vanilla mod storyteller ?
anemia  [作者] 2023 年 1 月 19 日 下午 10:56 
Hi Moldrax,

Enable HugsLib and you should be OK!
Moldrax 2023 年 1 月 17 日 上午 4:59 
Hello,
I am getting those two errors:

ReflectionTypeLoadException getting types in assembly DynamicPopulation: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.

Mod Dynamic Population did not load any content. Following load folders were used:
- E:\Steam\steamapps\workshop\content\294100\1658712035\1.4

Any help how to fix those?