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报告翻译问题






Anyway, if you still mod, I couldn't find it on the Workshop, or my wording is incorrect, do you know if there is one or if you/or someone else would do it : a mod creating the inland sea category for seas not touching northern and southern icy-continents, and making this category unaffected by Coastal flooding ?
Runtime Error: Y:\Spiele\Steam\steamapps\common\Sid Meier's Civilization VI\DLC\Expansion2\Maps\Primordial.lua:493: attempt to index a nil value
stack traceback:
Y:\Spiele\Steam\steamapps\common\Sid Meier's Civilization VI\DLC\Expansion2\Maps\Primordial.lua:493: in function 'MarkCoastalLowlands'
Y:\Spiele\Steam\steamapps\common\Sid Meier's Civilization VI\DLC\Expansion2\Maps\Primordial.lua:94: in function 'GenerateMap'
[C]: in function '(anonymous)'
Lua callstack:
Runtime Error: Call to GenerateMap() had errors
stack traceback:
[C]: in function '(anonymous)'
LoadScreen: OnLoadGameViewStateDone
Mods: Failed to create mods browser search context!
Test: Test.LUA loaded!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
The "No" setting messes with play-by-email hotseat games. Some players can opt out of the mod.