Garry's Mod

Garry's Mod

Koppa Player Model + NPC
14 kommentarer
Violent_Combustion 20. juni 2021 kl. 0:08 
Whoops I just carpet bombed the wrong npc...
TheRagingRodentGaming 17. juni 2020 kl. 19:03 
i don't think iv'e heard of this before but... It's like a cute little hamster and it is now the best lil' floof ball iv'e ever seen ,OwO,
Eden 12. maj 2019 kl. 11:16 
This is really adorable.
kuropadDB ᴶᴾ  [ophavsmand] 18. feb. 2019 kl. 8:06 
@O RLY ?!
I think that I can use if the custom animation other than [wOS].:DOGEPAW:
O RLY ?! 18. feb. 2019 kl. 8:03 
(even with custom animation ?)
kuropadDB ᴶᴾ  [ophavsmand] 18. feb. 2019 kl. 7:01 
To some extent, I corrected my arms, but I will make it clear.
The arm is due to the game system and can not be shortened.
This is common to player models.
kuropadDB ᴶᴾ  [ophavsmand] 18. feb. 2019 kl. 6:01 
@O RLY ?!
I tried variously, but I could not adjust the length of the arm.
However, by thickening it conversely, I think that it will become short by the illusion. (I'm checking with "hlmv" now)
O RLY ?! 18. feb. 2019 kl. 5:06 
welp , i can't really help with the arm
kuropadDB ᴶᴾ  [ophavsmand] 18. feb. 2019 kl. 5:06 
@O RLY ?!
Classical animation can be used without problems. However, for some reason [wOS] can not be used. (In most player models I made, [wOS] why can not I use it):WhiteWolfHappy:
O RLY ?! 18. feb. 2019 kl. 4:58 
and does he use classic animations ?
kuropadDB ᴶᴾ  [ophavsmand] 18. feb. 2019 kl. 4:57 
@O RLY ?!
In order to match with the vehicle, we also have a human model player model.:box::gmod::DOGEPAW:
However, the human size of most player models I made is huge than normal size.:DOGEPAW::WhiteWolfInterset:
O RLY ?! 18. feb. 2019 kl. 4:34 
does this playermodel have the size of an human ?
kuropadDB ᴶᴾ  [ophavsmand] 18. feb. 2019 kl. 2:54 
@Pokechester
It is the specification of the player model.
Even though we made a lot of player models, we could not cure it.
Pokechester 17. feb. 2019 kl. 22:55 
The arms are weird af, lmao