Garry's Mod

Garry's Mod

46 个评价
Koppa Player Model + NPC
   
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素材类型: 插件
插件类型: 模型
插件标签: 快乐, 角色扮演
文件大小
发表于
更新日期
44.702 MB
2019 年 2 月 16 日 下午 7:15
2022 年 5 月 4 日 上午 3:20
28 项改动说明 ( 查看 )

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Koppa Player Model + NPC

描述
MYSTERY DUNGEON shiren the wandeier character Koopa

Addon type :
PlayerModel / NPC / Ragdoll

PlayerModel :
24
NPC :
32

  • With custom arm.
  • You can change the facial expression using bodygroups.
  • Recovery and optimization of close combat to NPC elements.
  • Apply the default bone so that it can be applied to vehicles.
    (It will become larger.)
  • Ear shape can be freely selected in bodygroups.
  • You can set the color freely in some player models.
  • Added toon rendering.
    As a result, the number of types has increased.

Tag : MYSTERY DUNGEON shiren the wandeier / koppa / furry / kemono / NPC / PM / P.M.

Addon illustration author / Addon modeling author : kuropadDB


===================================================================
Character

Character name:
Koopa

Note:
Itachi travels with Shiren.
It is a “narrative weasel” that can speak human language.
In the story mode scene, the conversation is advanced instead of Shiren.
14 条留言
Violent_Combustion 2021 年 6 月 20 日 上午 12:08 
Whoops I just carpet bombed the wrong npc...
TheRagingRodentGaming 2020 年 6 月 17 日 下午 7:03 
i don't think iv'e heard of this before but... It's like a cute little hamster and it is now the best lil' floof ball iv'e ever seen ,OwO,
Eden 2019 年 5 月 12 日 上午 11:16 
This is really adorable.
kuropadDB ᴶᴾ  [作者] 2019 年 2 月 18 日 上午 8:06 
@O RLY ?!
I think that I can use if the custom animation other than [wOS].:DOGEPAW:
O RLY ?! 2019 年 2 月 18 日 上午 8:03 
(even with custom animation ?)
kuropadDB ᴶᴾ  [作者] 2019 年 2 月 18 日 上午 7:01 
To some extent, I corrected my arms, but I will make it clear.
The arm is due to the game system and can not be shortened.
This is common to player models.
kuropadDB ᴶᴾ  [作者] 2019 年 2 月 18 日 上午 6:01 
@O RLY ?!
I tried variously, but I could not adjust the length of the arm.
However, by thickening it conversely, I think that it will become short by the illusion. (I'm checking with "hlmv" now)
O RLY ?! 2019 年 2 月 18 日 上午 5:06 
welp , i can't really help with the arm
kuropadDB ᴶᴾ  [作者] 2019 年 2 月 18 日 上午 5:06 
@O RLY ?!
Classical animation can be used without problems. However, for some reason [wOS] can not be used. (In most player models I made, [wOS] why can not I use it):WhiteWolfHappy:
O RLY ?! 2019 年 2 月 18 日 上午 4:58 
and does he use classic animations ?