They Are Billions

They Are Billions

28 Years Later - Phase 08X (Passfire)
12 条留言
polontus 2020 年 9 月 11 日 上午 9:47 
TL;DR this map got me sweating my butt off but i had fun so thank you and good work!

i just beat this map on the higher difficulty on the first try, even though i play the campaign on 100%
i gotta say your maps are challenging and spicy, the story is damn fine and i am looking forward to play the nest levels.
it took me 4 or 5 hours to beat this map because i paused so much to micromanage Smith and the rangers in the early game and optimizing resource spending in the late game. in the final wave in my south west District the westmost wall fell and i had to retreat my snipers to a barely acceptable backup position and i nearly shat my pants when that almost broke as well. Needless to say that this is my most exhilerating victory in TABs so far
POBmaestro  [作者] 2019 年 2 月 20 日 上午 4:25 
I have just added a built in "Deadlier" difficulty that adds more special infected to the final wave. If you find 800% survival difficulty quite straightforward then please select that option in-game and let me know how you get on!
POBmaestro  [作者] 2019 年 2 月 19 日 下午 1:03 
@UbarVadok - ok thanks, I don't know what it was then! Glad you found the map fun though :D
UberVadok 2019 年 2 月 19 日 下午 1:02 
@POBmaestro it was before the first long wave of slow zombies and there wasn't any indications of active wave. Also when u start making noise with Mr.Smith before first wave, zombies start running to u for quite a long time, far longer than it should take for them to get from the south-west corner of the map. Anyway it was fun map)
POBmaestro  [作者] 2019 年 2 月 19 日 下午 12:54 
@UberVadok - there shouldn't be any triggers that spawn infected, but there are the waves that are non-stop for 7 days at a time, could have been that? I never really thought someone would expand that far before the constant waves! GG :D
UberVadok 2019 年 2 月 19 日 下午 12:45 
About noise spawning infected: after map was reveled i headed to clear north and i clearly saw that runners start spawning out of air in the area of north east corner once i crossed some point.
UberVadok 2019 年 2 月 19 日 下午 12:40 
I play with pause. Im not that quick to play without it. To optimize economy growth I do micromanagement which involves building stuff on every gold tick asap and clear area in multiple directions. If i let my rangers die its gg so i use pause to react if they are attacked. To defend waves i invest as little as possible and use some cheeze kiting) So im not that good after all.
Also I can only imagine how difficult is it to balance the final wave :D. How about to give a hint what is the recommended defence for it in failer screen. Something like: for final horde it is recommended to have 2000 population, 400+ snipers, 10+ tanatoses, 20+ executors etc.
That XXX difficulty sounds exciting! Hayaku :D
POBmaestro  [作者] 2019 年 2 月 19 日 下午 12:27 
@UberVadok just re-read your comment - the noise does not spawn in any infected, it just draws them from the VODs and runners from edges of the map. Let me know if I got it wrong, I try and make my feel natural rather than artificial so keen to improve that if needed!
POBmaestro  [作者] 2019 年 2 月 19 日 上午 11:54 
@UberVadok - thanks for all the feedback! Sounds like you are far too good even for the X version! The problem is this as difficult as I can make the map before I cannot complete it myself! Do you play no pause? Personally I like to design final waves so that if you get that far then you deserve to beat it otherwise it can be frustrating compared to restarting on day 7! For Phase 12 though I am planning an extra difficulty on-top of X! Thanks again for your feedback :)
UberVadok 2019 年 2 月 19 日 上午 11:27 
Thx for the map! Looking forward for Chapter 3! "Noise is your bigest enemy" is kind of interesting mechanics. The hardest part is to hold first wave since Mr. Smith attracts too much zombies) It feels on edge but definitely doable! Only later on it becomes clear that noise spawns wave in specific places (oops spoiler!), which looks abit... artifitial.
Resources are very scarce! Stone was main bottleneck in colony growth.
I cleared map by the day 58 and start building Executors and Snipers as much as possible for the final wave only to find out that it wasn't that immence (sorry :) ). I had 7 points of defence, each had 2-4 Executors, 1-2 Tanatos, 4 rows of stone walls and bunch of snipers (around 300 in total) and they barely strached the walls... I also had the SWAT squad of Mr. Smith with 40-ish soldiers/snipers ready to reinforce if needed but ended up not using them.
But again great map! great series! Keep it up and... it's a tea time already!
POBmaestro  [作者] 2019 年 2 月 19 日 上午 5:54 
@LGM_Angel - thanks glad you enjoyed the map and difficulty. Oops on destroying the oil platform! It does warn you at the start that this will mean a mission failure, and I've copied the warning text above so that hopefully others won't forget this towards the end of the map. Shame you didn't get to the final wave - it is a true test of your defences!
LGM_Angel 2019 年 2 月 18 日 下午 5:57 
Awesome map and really hard. I delete the oil platform on day 59 and the mission failed immediately OMG!!!??? With no savings now i'am looking forward to phase 9:steammocking: