Sid Meier's Civilization VI

Sid Meier's Civilization VI

Speedy Governor - 1 turn
댓글 6
天行健,君子自强不息 2019년 12월 15일 오전 4시 30분 
very good
Longhorn 2019년 3월 10일 오후 9시 29분 
after 1 turn is shows that the governor will be established in 0 turns, then the next turn you get the notification that the governor has been established. it looks like the governor is actually established after 1 turn though.
Luke ✞ Jesus Saves ✞  [작성자] 2019년 2월 21일 오후 8시 48분 
Thanks, I have checked it and if your government is already established, moving him/her will take 2 turns... I really don't understand how or why it works that way. Sorry I will try but not promise if I can really fix it.
sgtsandcgts 2019년 2월 20일 오후 10시 23분 
Still take 2 turns to establish, anyway , it's a great mod, thank you!
Luke ✞ Jesus Saves ✞  [작성자] 2019년 2월 20일 오후 1시 52분 
@sucrose: Thanks, I didn't notice that. I think it is some kind of division overflow I didn't know. I have fixed it, should really take 1 turn now (for ex: you move them at turn 20, they are ready at turn 21).
TheCivEngineer 2019년 2월 18일 오전 1시 26분 
This might just be how the game mechanics work but it seems to take 2 turns for my governor to establish, including the move turn. It starts at 1 and then the next turn it displays 0 turns and takes until the following turn to establish. Any thoughts?