Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Speedy Governor - 1 turn
   
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Type: Mod
Mod: Gameplay
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1.146 KB
2019 年 2 月 16 日 上午 6:41
2019 年 2 月 20 日 下午 1:51
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Speedy Governor - 1 turn

在 Luke ✞ Jesus Saves ✞ 的 1 个合集中
Speedy Governor - Change governor transition turn
4 件物品
描述
Make governor transition takes only 1 turn.

Works with R&F and GS (I haven't tested but it should work with either, does not require both), including the new unique Governor.

Here is a collection that includes mods that change the number of turns for governor transition for your taste: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1657370661
6 条留言
天行健,君子自强不息 2019 年 12 月 15 日 上午 4:30 
very good
Longhorn 2019 年 3 月 10 日 下午 9:29 
after 1 turn is shows that the governor will be established in 0 turns, then the next turn you get the notification that the governor has been established. it looks like the governor is actually established after 1 turn though.
Luke ✞ Jesus Saves ✞  [作者] 2019 年 2 月 21 日 下午 8:48 
Thanks, I have checked it and if your government is already established, moving him/her will take 2 turns... I really don't understand how or why it works that way. Sorry I will try but not promise if I can really fix it.
sgtsandcgts 2019 年 2 月 20 日 下午 10:23 
Still take 2 turns to establish, anyway , it's a great mod, thank you!
Luke ✞ Jesus Saves ✞  [作者] 2019 年 2 月 20 日 下午 1:52 
@sucrose: Thanks, I didn't notice that. I think it is some kind of division overflow I didn't know. I have fixed it, should really take 1 turn now (for ex: you move them at turn 20, they are ready at turn 21).
TheCivEngineer 2019 年 2 月 18 日 上午 1:26 
This might just be how the game mechanics work but it seems to take 2 turns for my governor to establish, including the move turn. It starts at 1 and then the next turn it displays 0 turns and takes until the following turn to establish. Any thoughts?