安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Sorry, I meant renaming this addon to just "Extra Info" and don't mention that it's a HUD mod.
This addon is meant to be used along with another HUD mod, not by itself. It sounded a lot coherent in my head when I typed that, oops.
This doesn't change my hud, It's still the normal Half Life 2 hud
I understood that part. How about "Extra Info" instead?
It doesn't change HEADS-UP DISPLAY
I thought it'd be since this addon still adds HUD elements. Should I rename this to +HUD or something?
Add quotations to the multiple words you want to search so that others don't pop up
The addon is currently only passively updated (i.e. bugfixes) since traction is low.
It works fine with any HUD.
So yeah, word of warning, make sure you have a decent PC for this one.
[HUD+ - The Complimenting HUD] lua/autorun/server/hud+.lua:72: attempt to compare number with function
1. v - lua/autorun/server/hud+.lua:72
2. unknown - lua/includes/modules/hook.lua:84
For some unknown reason, hook errors that occur in other addons will always unintentionally pass the blame to DLib, since DLib overrides the default hook system.
Basically, when an error occurs while in a hook, GMod looks at the hook stack traces, sees DLib as the first item, and blames it. Had it happen many, many times during my tests when my code has a fault.
The invalid error delegation is GMod's fault, causing another addon to blame DLib. DLib by itself doesn't seem to cause errors at all on my end.