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That being said, I absolutely loved this add-on. It was filled with a lot of flavor - the story really brought me into the mindset that I am in the position of a nepo-baby ruling my little countryside hamlet with an iron fist. The arc in its totality is so full of flavor, and of course the creature models were stellar !
The actual end-game fight, the one that acts as the climax to this arc, was profoundly difficult.
It definitely had me sweating, literally - but that's what many people sign up for when it comes to Darkest Dungeon. I'll also say that, reading the comments I'd gained a lot of insight into the fight, knew what to prepare for, and at the end of it all ended up having a very good time !
Honestly, I felt like a G E N I U S when I realized that I could use Stun to great effect against these mobs, saving my party from catastrophic failure while gaining these VERY flavourful trinkets that I love so much.
Maybe me playing it on bloodmoon didn't help, but I still believe the mod could hope to have some other solutions than to kill the rabble, as was mentioned earlier. The cleric has a lot of prot and gets 28 regen on a whim, and the friar can delete one of my guys while stealing all that deleted health. The rabble is the only thing close to being killable, and that's only because their dodge is moderately high instead of insanely high.
Sick mod aside from that, though.
i try mod list top this mod, but not fix.
if anyone know the reason, please tell me
Then I find out the way, way more difficult, unintuitive solution is how you actually get the mod's rewards, and there are no refights.
*Cool.*
Also the trinkets are blatantly overpowered, but that's not a huge deal - don't like don't use and all
It's unrealistic for many, probably most, teams to outpace the friar's insane healing output without a lot of luck, and he mostly focuses on his bodyguard instead of the crowd. The crowd, on the other hand, is insanely squishy and a massive target, and punishes you for *not* attacking it, instead of undoing all the damage you dealt when you did.
Especially without any refights it just kind of feels like I got punished for not knowing to build a hyper-built-for-purpose team to deal with a mechanic there was no warning of before or during the fight.
There seems to be little incentive for actually bothering to attack the Mob or the Cleric given that they recover such extreme amounts of health per turn - killing the Friar can be done in just a turn or two for the same outcome. For a fight that seems to be presenting the player with multiple 'choices', it doesn't feel like much of a choice when the path of least resistance is so easily accessible and still just as rewarding.
This results in practically no players ever actually killing the Cleric or obtaining the Cleric's shield item - I'd be interested to see if anyone's ever actually bothered to do it. And given that you can't rematch them, this results in some very unsatisfying runs when people realise they're permanently locked out of 1/3 of the rewards.
Also I didn't get the priest's shield trinket when I beat the boss, is there any way to recover this or would I just need to have better luck next time?
In his attempt to save the hamlet and the world, he only hastens its demise.
The art. Amazing. No horny ♥♥♥♥♥♥♥. Just plain and nice visuals - my only complain are: Some of the missions are tagged as 'short' but when you enter, the dungeon is bigger than the average medium dungeons, ♥♥♥♥ really catch me off guard. And. Shieldbreaker UTTERLY destroy this boss, the fight literally becomes trivial.
Other than that. Best mod ever made to DD. Solid 7/7
I obtained 2 trinkets and wish to collect the 2 remaining trinkets.
Great mod!
If I disable the mod, play one mission and activate it again will it reset?
- kill the knight first and then the priest, the mob will run away and you will get all 3
I recommend a high damage/marking team for it over dot because the priest will heal a lot, also a prot debuff is useful as the knight has prot.
If you find the fight too hard, you can just kill the priest and that will finish the encounter, but will only get you 2 trinkets instead of 3, missing out on the knight trinket.