Stellaris

Stellaris

!!More Trait Picks
76 条留言
Azerah 8 月 24 日 下午 6:43 
@Moviematrix101 Did just that, thanks for the tip
Decky 8 月 9 日 下午 10:25 
@Moviematrix101 : Why you don't update the MOD una updload it? ;-)
Moviematrix101 6 月 15 日 下午 11:54 
The hardest part is finding the correct files.

The base file is in your stellaris installation in Common > species_archetypes > 00_species_archetypes.txt

Using the launcher you can show in folder using the three dots and the mod shares the similar structure as base files.

Now starting in the base game files, copy everything starting BIOLOGICAL = { and replace the mod's similar code with the vanilla code. It should work after that.

OR you can be even lazier, just copy and paste the whole vanilla text over the mod's and manually change @robot_max_traits, @machine_max_traits, and @species_max_traits to whatever you want (The mod has the points at 10 , 11 , and 12 respectively.)
Tiny4741 6 月 15 日 下午 5:10 
@Moviematrix So, is this broken unless you change a file? If so, how would one go about that?
Moviematrix101 5 月 5 日 上午 9:40 
The madmen did it, they changed 00_species_archetypes.

It's a very quick patch, but it's wild they actually changed the code of that file after so many years.
Lothalan 5 月 5 日 上午 9:27 
In 4.0 this mod causes pops to have no food upkeep. Pretty weird...
Thorion 2 月 22 日 上午 1:00 
why do machines (non robot ones) get less picks? like wouldn't they literally be more modifiable? I would set machines to 10, and yall can keep biological species at 10 if you want but IMO It is much easier to give a robot a metal replaceable arm than to decrypt the dna of a living thing on a semi-molecular scale.
Thane-Stus 2024 年 12 月 11 日 上午 8:44 
@PLMMJ Its not like that for no reason... Its a hold over from the way load orders used to work.
PLMMJ 2024 年 12 月 4 日 上午 6:52 
Could y'all stop putting exclamation points in front of your mod's name just so it shows up at the top of the list? I beg ya...
Lethalbumhole 2024 年 11 月 2 日 下午 10:05 
Just tried now and no issues with about 20-30 mods a few adding quite a bit with little issue of compat. If you have an issue it is probably a conflict with something random. trial and error is your friend.
Moonking99 2024 年 8 月 23 日 上午 4:52 
needs and update
leeal 2024 年 2 月 27 日 下午 10:24 
i mean, it's working for me…
c.holmyard 2023 年 6 月 28 日 上午 1:47 
Damn. Works but not for custom empires you want to force spawn for the AI to use
Melkorian 2023 年 6 月 21 日 上午 2:42 
it's not working anymore :(
FallenMK1 2023 年 5 月 16 日 下午 9:09 
Still working as of 3.8.2
Yellow 2023 年 4 月 16 日 下午 1:10 
This mod breaks another mod called portraits orphanage.
月羽狐 2023 年 3 月 17 日 上午 3:55 
Still works in 3.7, good.
Moviematrix101 2023 年 1 月 27 日 下午 5:05 
No need, still works!
Argon 2023 年 1 月 27 日 上午 12:56 
Update?
Asty 2022 年 12 月 7 日 下午 6:08 
pog
Moviematrix101 2022 年 12 月 7 日 上午 7:25 
Yes
Asty 2022 年 12 月 6 日 下午 9:26 
does it work?
Moviematrix101 2022 年 11 月 1 日 下午 6:52 
Unless there's a change in 3.6 beta, the mod still works fine for current release Stellaris.
Oxy x3 2022 年 11 月 1 日 下午 5:03 
No longer works
GoddessGaming1520 2022 年 10 月 31 日 上午 12:39 
update?
Deathwing Kesari 2022 年 9 月 20 日 下午 6:04 
hot
Kitty Sela 2022 年 9 月 20 日 下午 12:13 
Works!
Moviematrix101 2022 年 9 月 7 日 下午 9:51 
Yes, we'll see when the new species pack drops however.
Arosiris 2022 年 9 月 7 日 下午 6:27 
Does this mod work with 3.4?
Moviematrix101 2022 年 2 月 26 日 上午 11:43 
This mod is fine, it literally only changes 3 lines of code which increase max trait picks and is otherwise the same as before. Either this is a Stellaris change itself or another mod is causing the issue.
Eris [48/50] (39/200) 2022 年 2 月 26 日 上午 10:42 
Mod might be a little screwy in the current version, as I can add traits like cybernetics via genetic modification.
zulu9812  [作者] 2022 年 1 月 12 日 上午 1:14 
@NotNitehawk
My code already includes "robotic = yes" for machines and robots.
NotNitehawk 2022 年 1 月 11 日 下午 8:02 
@zulu9812
As long as the machine and robot archetypes containt the line "robotic = yes" it should work properly.
NotNitehawk 2022 年 1 月 11 日 下午 8:01 
@alterstern
I recently fixed mine, look for Ten Trait Picks (Fixed)

The problem is that the Lem update changed how machine and robot archetypes were written, causing them to break.
zulu9812  [作者] 2021 年 12 月 29 日 上午 1:23 
I'm not sure why that would be. This mod is literally one file: species_archetypes, and aquatics are not a new archetype. I don't see how that could be connected to this mod.
Lord_Eol 2021 年 12 月 28 日 下午 10:10 
These seems to break the aquatics trait, anybody else having this issue?
Kais 2021 年 11 月 2 日 下午 3:32 
Seems all mods having to do with more trait picks screw up lithoids and robot assembly
S3V3R 2021 年 10 月 24 日 上午 4:17 
When I made a fork of this with 99 trait picks, lithoids broke, and robots stopped having any assembly. Weird.
zulu9812  [作者] 2021 年 9 月 18 日 下午 11:46 
@Them8: no, it does not.
Them8 2021 年 9 月 17 日 上午 7:17 
oes this overwrite trait point increases?
Moviematrix101 2021 年 9 月 16 日 上午 6:39 
Yup yup seems to work. Not sure why 3.1.1 demanded the robot tag to be added but it works just fine now!
zulu9812  [作者] 2021 年 9 月 15 日 下午 11:02 
I have updated the mod. Would you test if for me?
Moviematrix101 2021 年 9 月 15 日 上午 9:08 
Stellaris had updated how it handles pops with new tags to machine/robot (with robotic = yes) presapients (uses_modifiers = no). Hopefully we can get a quick patch?
zulu9812  [作者] 2021 年 6 月 14 日 上午 2:46 
It's part of the Infinite mod series, specifically this one https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2475302050
Lord_Eol 2021 年 6 月 14 日 上午 12:25 
@zulz9812 " although in my games I limit AI gene modding to save performance." .. out of curiosity how .. that another mod?
Gbrille 2021 年 5 月 12 日 上午 3:56 
Mod work fine for me under 3.02. However i leave it disabled for now as i do not immediatly need as much picks right now. :)
Moviematrix101 2021 年 4 月 22 日 上午 1:49 
Mod still seems to work just fine, really it won't break unless paradox adds a whole new species even then it'll just not apply to them.
ShinyNobody 2021 年 4 月 12 日 上午 7:31 
does this mod still work?
Lesandrya 2021 年 1 月 27 日 上午 8:32 
yeah, i already expected this but thanks for your confirmation. guess i'll have to start looking through each and every one of my mods individually.
zulu9812  [作者] 2021 年 1 月 26 日 下午 11:28 
No. This is a very small mod. I don't see how it could have the effect that you described.