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报告翻译问题






In all honesty, I'm just waiting for CK3 to release now and won't be sinking more work into this that isn't about a compatibility issue.
I messaged Silfae directly on the Paradox forums before I posted it to steam (I made it for personal use). Feb 10th 2019 I asked, Feb 11 he responded, and Feb 13th he used the link I gave him to the steam workshop page and said "it looked good to him". I can send an email of screenshots if you so desire.
To help keep a division between your mod and mine I also converted all assets into static portraits instead of using your dynamic ones. For example my Elves have a bit more than 40 looks between men and women, instead of the hundreds (thousands?) of variations in your mod. The purpose of this mod is to keep an ultra small footprint and will never add any more features or races that will overlap with yours.
The entire 3rd paragraph of the Summary is about crediting both Geheimnisnacht and Silfae, is there somewhere else you would like it? Poor wording? Or anything else needing changed?
Greetings!
I'm the Community Manager for WH: Geheimnisnacht. (I was asked by our Lead Developer to handle this.)
Do you have any proof of gaining permission to use our/Silfaes portraits?
We haven't heard anything about this at all.
If you can provide proof, then there is no problem at all. (Otherwise, it's asset stealing.)
However, some things are truly unique to our mod.
Especially Silfaes portraits and those need to be edited in some way before we can condone their use.
And credit has to be given, not just to the mod team or Silfae but to both.
To my knowledge there is no way of doing this with static portraits and not the ones in pieces like in stock ck2. Lame but that's how it is.
@Freedom Fighter
Honestly it's been a long time since I've tinkered with this, but I don't think I found a satisfactory way of doing so. This game wasn't really meant to have different races and a lot of the coding quirks you have to work around.
In all honesty I'm probably not going to change much until CK3 hits because dealing with their archaic code is a pain...
I do plan on bringing it up to date one of these days, but the last 6 months my desktop has been in storage. Hoping that changes in the next month.
Specific retinues is something I hadn't thought of. I'll have to see if it requires editing existing files or if it's something I can add as it's own file. Part of the problem with modding CK2 is that 2 mods can't change the same file. I'm trying to keep mine as compatible as possible so people can use most any mod they might want with it.