安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I would like to ask you wether there is a way to resolve this conflict without having a nexus acc, for free :)
I've had this awhile, and the only drawbacks I've encountered is the Companion quests. The NPCs, as someone suggested, must be on steroids, and are difficult to fight. Also, the rescue quest from Vilkas can't seem to be completed, as the NPC doesn't recognize they have been rescued once back at the settlement, so you're stuck with them following and asking to go home.
I avoid these problems by simply not accepting Companion quests there!
Overall, this has easily become one of my favourites, and the only settlement in my game. To replace it with anything else, such a mod would be in high competition, and have to be extremely brilliant!
Adding those to the Ebonvale roster would help round out all the major things most would need all in one place.
I hope this will help.
4.5/5 and 5/5 if the loading door is attached
Ebonvale is great, my compliments to this wonderful mod. I love the decoration which is very detailed. One can see that you had lots of work with it. The only thing which is funny is the changing between English and German (in the German version of the game). And the spoken English is hardly to be heard, therefore, I can only guess what the people say, especially the gosth in the house.