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I plan to make an extended scenario at some point.
I suspect you'll mostly run into issues with when blocks get unlocked and for whom, especially if some folk are offline at the time they're triggered, and maybe in theory you can have like 200 players and stand just far enough apart that no convoy can spawn? Maybe you'll have more people than you can produce oxygen for?
There's also a HUGE RASH of false copyright claims by folk who own the folk who own the right to a recording. If I've got an automated process looking through the library of recordings I own the rights to, my recording of Carmen and someone else's recording of Carmen using the same instruments is going to sound close enough that my script is gonna automatically fill out a DMCA, because it costs me nothing to falsely DMCA and it gains me several dollars if I correctly DMCA, so it's basically free money for my greedy butt.
Slovak Radio Symphony Orchestra, Ali Rahbari
Miki scrap - it's not detecting our dropped convoy vehicles. We've tried aligning it more flat and messing around but seems to drop under 50 units of iron. Is there a way to reset the furnace pit/Miki Scrap?
You should be using the test version, linked below.
This world has many updates, especially weapons.
However, you can change the EFM mod to the test version and remove the one this world uses.
is it possible to migrate between versions if im on the wrong one?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3184932156
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3184932156
The NA means that it is not available in the selected grid size. For example, you can't place a large grid small battery; it's only available for small grids.
But if there was a way, I'm sure Keen would also be interested.
Though, I *also* noticed that for some reason, the game started me at the default 100,000 PCU, when, after booting it back up to over 200,000 PCU, that there was only ~30k PCU left in the G menu.... (From Miki's Scrap, all the G-Corp grids, & all the other misc. POI's the mod adds.), which could ALSO have been the cause...
- Federal Industrial - Logistics
- Federal Industrial - Construction
- Upgradeable Thrusters
- Ultimate Small Grid Conversion Pack
Of these remaining 4, I believe it's the last one that's the culprit, as it adds gas storage tanks & a refinery in small-grid format. Of which, I believe aren't put behind the usual progression bit that normally accompanies such items. And as EFM locks certain items away until 'hacking' said blueprints, & blocks others for the duration of the scenario....yeah...
Also, anyone know which game settings do & don't work with this scenario?
And a few other things.
I suppose it is possible. That would allow console users to join a server with EFM.