Tabletop Simulator

Tabletop Simulator

Updated GRID Table Remote
17 条留言
Fernhat the Tepid 2024 年 12 月 6 日 下午 5:32 
Through a lot of trial and error, I figured out the dimensions for the image. Your image has to be a 1:1 square, but the actual visible space is the central space at an odd proportion. For a 2000x2000 resolution image, a 2000x900 rectangle directly in the middle third should fit right.
Everwho 2023 年 1 月 18 日 下午 10:01 
Link to template is 404'd. Would love to have that. Otherwise, the table and remote update is fantastic. Thanks!
Prypjat 2022 年 10 月 18 日 上午 3:04 
The Size from the image total is 2048x2048 (with black borders).
Without black borders 2048x910px
Tonchis 2022 年 2 月 22 日 下午 10:11 
What is the size of the image that fits the table? I would love to make some maps for my DnD campaigns here
ImaTarget 2020 年 3 月 30 日 下午 12:27 
This little change is so neat and useful. Thanks for sharing it!
Destrais 2019 年 11 月 17 日 上午 7:49 
I might have problem with the table. For me, its invisible unless i choose black color. same for some of my friends, do you know how to solve this?
Snem 2019 年 2 月 21 日 上午 2:13 
The remote and the cips with the images on them are not affected, that's a good thing, I tried to use the " Ignore me" token for about an hour with no avail sadly .

Maybe it has to do with the collision box of the table ? ( I'm guessing if the table was more easy to select, maybe it could work with the token )
HugePinball  [作者] 2019 年 2 月 21 日 上午 1:52 
Would you use that "ignore me" token that the stage tool has? I played with that for like 10 minutes some time ago so I'm not sure of the details. If that's not working I can try to see if there's an easy way for it to ignore the table, but it would likely be on the skytools end.

Does it pack the remote too, I assume?
Snem 2019 年 2 月 20 日 下午 2:31 
Unpacking map (DnD related with a hundreds of tiles ) is done really nicely on this table, I'm glad of that, but it seems, when packing back it packs the table and the mat that was on it in the same bag my assets were.
I'm guessing the problem might be something different. Haven't fully tested it yet with One World, ( although I like your simpler approach to how GRID can change maps ).
HugePinball  [作者] 2019 年 2 月 20 日 上午 11:55 
Actually, I did this by request for someone who wanted just that. I didn't even bother looking at the skytools stage code beyond a glance, since I knew how the image swap could be done like that, so I just added the same functionality to the GRID remote (plus ability to use both sides of tile - though I don't know, does the stage do that?) And I think the multiple image feature will be nice when I have time to add it.

But any tiles you have for Skytools will work with this (I meant to mention that above). Any tiles will. Was there some other functionality you were looking for beyond that?
Snem 2019 年 2 月 20 日 上午 5:17 
Can this table work with Skytools or One World mods ?
HugePinball  [作者] 2019 年 2 月 16 日 上午 6:58 
@Denial, you're right, I neglected to even mention that part - I'll have a link added shortly
TheGnomeDenial 2019 年 2 月 16 日 上午 6:44 
My knowledge of computers is minimal (and the computer scripts above scare me!) so I am not sure how to add my own images to the template. How do I do this ? Sorry if it is all the text above but I couldn't see it. Thanks for this it is awesome. :)
HugePinball  [作者] 2019 年 2 月 11 日 上午 5:49 
Nah, this really is not that difficult, with a little scripting knowledge. The most impressive thing is still the table, which is not mine.

But thanks :lunar2019grinningpig:
darleth 2019 年 2 月 11 日 上午 5:44 
Amazing
HugePinball  [作者] 2019 年 2 月 10 日 下午 6:46 
All seems to be ok. You can now save your GRID table with a custom surface image applied, load and change it without any problem. Some example tiles have also been included to play with.
HugePinball  [作者] 2019 年 2 月 10 日 下午 3:39 
I've noticed there's an issue with saving - if loading a save that has a custom surface image, it will not be removed by changing images or by clicking "Raise/Lower" on the remote. This should be fixed presently.