安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






- edit "c:\Users\***\AppData\Roaming\The Creative Assembly\Shogun2\scripts\user.script.txt" and insert mod large_font.pack
I did a quick revision and the mod still works enabling it in the launcher.
The solution is to enable it manually in launcher -> mod manager. Seems to be working afterwards. In game somewhere bigger text does not fit the designated area and is truncated, but as far as I understand, this is an expected side effect of the mod.
I've subscribed the mod from Steam,
I've placed the .pack file in the data folder,
I've created the user.script.txt file with this text - mod "large_font.pack";
I've unistalled the game and Steam once.
Am I missing something? Maybe Steam mods require some additional procedure? Maybe Shogun 2 does? Maybe the script file requires some additional text?
I'm running the game on W10. Thank you!
now i can read the text again
Normally this file is created by the game and lists the mods and the load order. Glad you found a solution.
Are you using other mods besides this one?
@ZerooX: Could you make a version, that's just a tad bigger?
Say 20 px to 22 rather than untouched. 18 px to 22. And all others +6, rather than +4.
If the mod touches the files where the fonts are located that could lead to a conflict. You can modify the script file that lists the load order of the mods, and change the load order. You may need to find the file X:\Users\XXXX\AppData\Roaming\The Creative Assembly\Shogun2\scripts\user.script.txt
It does! Also the font supports some special characters.
З.Ы. Работает и для русской локализации