全面战争:战锤2

全面战争:战锤2

-- DISCONTINUED -- Blood-Grounds
195 条留言
InfoManiac 2024 年 1 月 16 日 下午 6:12 
it still works with a few caveats: You cant get passed a level 1 settlement even though you can still upgrade herdstones. It mixes the CA herdstones with this mods herdstones.
Pvt.Daniels 2021 年 7 月 18 日 上午 8:39 
i enjoy his mod so much more than the dlc blood grounds :steamsad:
SeeleSee 2021 年 7 月 15 日 上午 3:01 
better than ca dlc :cozybethesda:
TruthWarrior115 2021 年 7 月 14 日 下午 6:38 
i still believe this mod is useful :/
Velykos 2021 年 7 月 14 日 上午 8:16 
Can't imagine playing SFO Beastmen without this.
Appreciated.
Emprah's Finest 2021 年 7 月 5 日 上午 1:39 
Incredible work! Thanks for all you've done to make beastmen playable for so long.
LICE 2021 年 7 月 2 日 下午 1:46 
RIP this mod. Thank you for making this before CA did, it made the beastmen much more fun!
romavictor 2021 年 7 月 1 日 下午 6:21 
@warsonger

Damn, they even use a similar image for the herd stone (I guess that's in the artwork but still.)
Swansonhart 2021 年 7 月 1 日 上午 11:53 
@Warsonger
Ahh I see now, thx for letting me know. Also I bet they got inspired by your mod :sealdeal::cupup:
Warsonger  [作者] 2021 年 7 月 1 日 上午 11:47 
CA livestreamed a brief showcase of the dlc and Beastmen rework contents. There will probably be more detailed infos later, but based on what they showed, this mod won't be needed anymore ;)
Swansonhart 2021 年 7 月 1 日 上午 11:37 
@Warsonger
Has there been a reveal about Beastmen mechanics that I missed? :steamsad:
Warsonger  [作者] 2021 年 7 月 1 日 上午 11:33 
BIG NOTE: The update on this mod probably will be discontinued, as the new official Beastmen update does similar things as this mod (just far more better, of course)
Baligdur 2021 年 6 月 11 日 下午 7:41 
The problems with port building may be caused by Mixu unlocker or other mod that edit startpos.
Swansonhart 2021 年 5 月 12 日 上午 7:55 
One of the essential mods for beastmen. All worked last time I checked.
Leaf 2021 年 4 月 21 日 上午 7:25 
@Warsong a friend of mine said u you cant raze an outpost of a beastmen cause its already a ruins. can you verify this?
Warsonger  [作者] 2021 年 4 月 18 日 上午 5:00 
No clue dude, test it out with each mod you are using (which potentially can affect this mod)
JohnnyM&M 2021 年 4 月 4 日 下午 12:31 
Update it please
Detective Bong Hits 2021 年 2 月 16 日 下午 10:12 
@ JethroKirby Yeah, I am also using Southern Realms but I don't think that mod is the issue. Morghur and Malagor campaigns also have the same problem.
JethroKirby 2021 年 2 月 16 日 下午 5:08 
Actually, have you guys been testing it alongside the Southern Realms mod? I realize that all my test have been with that mod enabled and after capturing an Estalian city. Maybe that is it?
JethroKirby 2021 年 2 月 16 日 下午 5:06 
The mod works flawlessly for the AI and that is good enough for me :D
JethroKirby 2021 年 2 月 16 日 下午 5:05 
So the same method for the Chaos Towers mod doesn't work for this one? That is odd. Yeah, they definitely need a rework.
Warsonger  [作者] 2021 年 2 月 16 日 上午 11:48 
I have no clue either, ports were working in older patches, dunno what changed. And only on Beastmen side... I really hope CA is working on a Beastmen rework for their next hit, cuz even modding them is just sad.
Detective Bong Hits 2021 年 2 月 16 日 上午 10:55 
@JethroKirby Yeah, major setback on my end. I tested several new games with beastmen and the ports either don't work (blank empire fort) or they do (with my temp fix). And its been really random on how it works. I've waited a couple of turns and then took a city/town with a port and empire fort. Another couple of turns and take another city/town and the port works. Whats strange is that his other mod, which does the exact same thing for chaos, works perfectly. Your guess is as good as mine.
JethroKirby 2021 年 2 月 16 日 上午 5:01 
@Detective Bong Hits After applying your fix, I'm still getting weird behavior. The port now has a castle icon and shows that it can be upgraded but it won't let me do so and doesn't show any info when hovering over it. There is a raiding port showing in the building browser that won't let me build it because I need to "upgrade the settlement first". Maybe I did something wrong?
Detective Bong Hits 2021 年 2 月 14 日 上午 12:45 
@Shatilov @Redbaron998 I fixed it. You need pack file manager to edit the lines though. In building_set_to_building_junctions_tables, you need to change all the port building_sets to wh_main_set_port.
Shatilov 2021 年 2 月 6 日 下午 6:36 
I am having the same issue like redbaron998.
Redbaron998 2020 年 12 月 28 日 上午 9:37 
I agree that the Magical forest should have something special like a landmark.

I am having an issue with ports. It is showing a lvl 1 empire town and I cant demolish it. Doesnt negatively impact but it has no purpose.
cybvep 2020 年 12 月 4 日 下午 2:41 
I think that the newly added Magical Forests should have unique herdstones.
cybvep 2020 年 10 月 19 日 上午 3:58 
Nice mid. I especially like the idea of using Skaven hidden city mechanics for the Beastmen, it suits them well. What I'm not a super fan of is the fact that you can recrut new hordes (lords) in your regions at no population cost. This changes balance significantly, because you can recruit tons of them quickly and horde growth does not suffer at all.
HughJanus69 2020 年 9 月 18 日 下午 6:13 
sfo integrates the occupation? I play sfo and the AI never seem to ever occupy anything as beastmen or even chaos. Maybe thats because beastmen suck but still... are you sure it is part of sfo?
Callhub 2020 年 9 月 11 日 上午 8:53 
Thanks the quick answer :sealdeal:
Warsonger  [作者] 2020 年 9 月 11 日 上午 8:50 
Yes, works fine in coop.
Callhub 2020 年 9 月 11 日 上午 8:04 
Coop Compatible?
linkfire12 2020 年 8 月 20 日 下午 9:43 
From what I played the "main cities" seem to be the Racial Capitals.
hi3r0ph4nt 2020 年 8 月 20 日 下午 5:56 
Could you write down which are the 'main cities'?
Tαrtαrus 2020 年 8 月 15 日 上午 10:28 
alright, thanks for the quick response!
Warsonger  [作者] 2020 年 8 月 15 日 上午 12:29 
@Tartarus
No it's a fault of a Beastmen mechanic. You have to be in the Hidden Encamp stance to recruit, being in a settlement does not work (I couldn't fix it). However, you can right click out of a settlement and go into Hidden camp anytime, as it cost 0 movement point.
Tαrtαrus 2020 年 8 月 14 日 下午 8:51 
unlike the chaos version of this mod, in encamp, i cant recruit. but with chaos i can. was this an intended feature, or on my end?
Warsonger  [作者] 2020 年 8 月 12 日 上午 4:18 
I'm not sure, but I think it will work. Thanks!
vo 2020 年 8 月 12 日 上午 2:25 
Hello, great mod amazing work thank you for it!
Question, map painter mod, will this work with it ?
linkfire12 2020 年 7 月 20 日 上午 5:02 
I attempted to turn Helmgart into a Blood Ground, but I am unable to build anything, it remains an empty ruin.
Edin 2020 年 7 月 20 日 上午 2:51 
Hmm, so for some reason I can't go into Hidden Encampment with the beastmen at 0 movement.
Oswald 2020 年 7 月 14 日 下午 11:20 
@Warsonger
Very nice, goood job keep it up :lunar2019coolpig:
Warsonger  [作者] 2020 年 7 月 14 日 下午 2:07 
So I updated the mod. Fixed the settlement buildings of Empire Forts and High Elf Gates, fixed two missing capitals (Tor Yvresse, Massif Orcal).
Oswald 2020 年 7 月 7 日 上午 10:22 
@Warsonger
It would be nice with some kind of garrions. its rather pointless to own without one..
A normal blood ground town with its garrion building amount and types could be the easy fix.
Warsonger  [作者] 2020 年 7 月 7 日 上午 10:13 
@Wamuudes
You are in luck, as I'm working on it. I try to update the mod sometime soon.
Oswald 2020 年 6 月 23 日 上午 8:42 
Could you make the Forts on the map have garrions?
I took one but it have 2 untaint and some growth and nothing else.
Warsonger  [作者] 2020 年 6 月 1 日 下午 10:35 
@UncleDoctor
Indeed! And a fun fact: the game has a modifier, which makes the hidden beastmen encampment to always fail an ambush. Of course I changed that to work like a normal ambush, as you experienced it. I just don't get why did they had that limitaion in the first place... :)
Doktober 2020 年 6 月 1 日 下午 4:49 
Good stuff, encamping at 0% movement is fun b/c after razing and encamping, it almost always results in an enemy faction moving to colonize the ruins and they walk into an ambush :)
Calibrated 2020 年 5 月 21 日 下午 12:35 
wish every author posted that so quickly