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Feedback:
-The enemies seemed to spawn from a specific point, almost 2 full squads between the hilltop and the extraction after killing the HVTs, no way to anticipate their presence
8/10
had fun, ty
Then I run down, grab a launcher from one of the dead guys, and take out the vehicle on the hill, and the others that come from the facility to help. Haha! What a fun scenario! I've done it at least a dozen times now, changing up something to make it different. This time, I got there late, and Target 1 was no where to be seen, so I shot the mortar man in the face with my pistol, got on the mortar and killed the three targets with that. Missions have be lasting around an hour or so, and I'm dead tired from all the running and crawling.
Thank for all the fun!
Concerning spelling errors, if you could point them out that would be very helpful.
Thanks
For the custom ending, I use this:
https://community.bistudio.com/wiki/BIS_fnc_endMission
For the text, it's all in the init.sqf file.
You can open the mission to check it out.
Thanks mate :)
(I try to develop some sp mission too and I wonder how do you do the dialogue that appears in white at the beginning ? And how do you do the "custom" mission ending screen ?)
You can check the rest of my WS ;)
Cause it can break the mission.