安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






PLS FIX ASAP
Input types:
B - Binary input type, logic blocks
S - Scalar input type, math blocks or few vector math functions
V - Vector input type
* - Required for the block to work.
+ - More than 1 allowed (only if you want it to work properly)
Really don't want to be fumbling around with no clue what I'm doing.
I would like to know what something is going to do without having to fumble around, constantly pressing [E] trying to get it to do what I want.
I'll just hope i dont get my e-mail hacked thanks to discord again...
That, and using a lot of blocks is gonna really conflict with how my hoverbike was meant to be extremely small [3x4 at its thiccest] so it probably would end up bigger than in my lore, which i really want to avoid.
I have been messing around with this mod for over an hour now and i just cant figure out a single way to stop the stabilizer from turning my hoverbike into some vibrating flying mess.
@Mini The vector position block could be made more useful by allowing us to paint it (ex. red,blue,green) and have it output the value of a specific axis... it would go nice with the vector constructor...