Stellaris

Stellaris

Immigration Uncapped
12 条留言
FortuneHost 2022 年 10 月 26 日 上午 8:34 
I had no idea this limit was even in place, but I'm very glad you took the time to fix it. :steamthumbsup:
DemonicVoid 2022 年 2 月 23 日 下午 11:36 
Is an update needed to 3.3.1?
Lambda  [作者] 2021 年 1 月 17 日 上午 9:28 
@Kang of Canada: Shouldn't cause any bugs, but it might be of limited utility with the way population growth drops off at higher population levels with the Carrying Capacity mod.
Raxacoricofallapatorius 2021 年 1 月 17 日 上午 9:03 
can this work with the Carrying Capacity mod?
Lambda  [作者] 2020 年 12 月 31 日 上午 9:18 
This mod is now up to date for Stellaris v2.8.1 (Butler). No changes needed.
AngleWyrm 2020 年 4 月 10 日 上午 2:24 
@Booperius, isn't immigration drawn from emmigration? That is to say, just moving pops from one place to another?
Booperius 2019 年 2 月 3 日 下午 1:13 
Can you make a few verisons that simply cap it at higher numbers (10, 15, and 20 ideally), I'd like a "balanced" version that doesn't let you print a pop almost every month but still lets you benefit even more from immigration.
glee8e 2019 年 2 月 1 日 下午 7:52 
@Velaroz Use forced pop growth and sign migration treaties with every ai. That -0.6 growth is nothing compared to this +5.0 flow.
Velaroz 2019 年 1 月 31 日 下午 11:32 
And it's 1K for relationship modifiers.
Velaroz 2019 年 1 月 31 日 下午 11:32 
Double check to see if there's an overflow point. Given how many things have 'em, it's probably a good idea to check. Shield health value is around like... 190-200K, at least for starbases.
Lambda  [作者] 2019 年 1 月 31 日 下午 11:28 
@Velaroz: Fair enough. It was an issue I ran into on a couple of playthroughs, so I decided to look and see if it could be modded. It could, so I did.
Velaroz 2019 年 1 月 31 日 下午 11:25 
I'll be honest--I've never even gotten to 5 per month, due to other mods making it nigh impossible to 'fully fill' planets.