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And I just wanted to head over here to tell you how awesome it is! I agree with some others that the post processing colour might be too strong, but it's such a cool map! I just got out of the underground section and the amount of effort you put into this is amazing.
-Edited a handful of existing spawns
-Added new zed spawns around the level, mostly Chapel
-Added shipping container meshes to block lines of sight and make the player area tighter around parts of the level
-Added metal roller to factory to block sight lines slightly
-Added some more detail meshes
-Tweaked paths to hopefully fix some pathing issues
-Fixed a couple of potential exploits
Let me know of any issues please, thanks
The spacing and zed spawning on the rest of the map is excellent (the airport, the street/buildings/alleyways in-between the chapel and the street where you spawn, and especially the mine). The map is incredibly fun in playing in those sections of the map, but those wide open areas are what really kills the map, not to mention just look barren compared to the rest of the map.
If those areas had more added to them, to obstruct view from zeds miles away/have potential closer spawn points for zeds, and make navigating through those areas more challenging and thus rewarding, this map would easily be a 8+/10.
Played this with a full group of my server and it was a walk in the park, mostly because the chapel area lacks any obstacles, making it far too easy to navigate with zeds spawning MUCH too far away, making it nearly impossible to get overrun. When you play Hell on Earth and even Suicidal, you expect at least some challenge for the gameplay to be rewarding. But when you can snipe zeds across the map before they even reach you and have enough space to navigate in any direction, there's no challenge, no reward. The street area where you spawn at the start is also much too wide.
https://www.youtube.com/watch?v=Jo0xWv4EE0c&feature=youtu.be
people on my server also like it.
We need more maps like this.
Simply amazing.