Cities: Skylines

Cities: Skylines

TM:PE 11.9.2.0 STABLE (Traffic Manager: President Edition)
6.080 kommentarer
Krzychu1245  [ophavsmand] For 9 timer siden 
@coaii_ ok, thanks. So it looks like some kind of strange conflict with that mod since you are another user reporting this specific problem. I'll see what can be done, for now, leave the simulation accuracy at "high"

@black_panther559 thanks.
習近平没有妈妈 29. sep. kl. 23:58 
Problem solved, just Crash with another mod.
習近平没有妈妈 29. sep. kl. 8:59 
Population declining after use TM:PE, how can i fix it?
coaii_ 28. sep. kl. 8:01 
@Krzychu1245 I do use the Reversible Tram AI mod, and setting simulation accuracy to "High" did fix the issue with the tram traffic lights. My save game has 191 assets and 30ish mods, plus all DLCs with the exception of Natural Disasters. Do you still want me to share it? Thank you.
black_panther559 27. sep. kl. 21:04 
@Krzychu1245

Even though it was concern shown from @NiStein118 in regards to the assumption of the devs cash grabbing methods to milk the game, it was more of an accolade to your dedication and time being invested in your contribution. You went straight for the response to the "breaking mods" without at least acknowledging the THANK YOU first! 😂

I understand though that it may be due to not getting any appreciation for the most part so when a compliment is thrown your way, you may not even recognize it. Well, here's another one for you...

THANK YOU for your "MAJOR" contribution to the CS1 game, and the impact that this particular mod has in regards to handling traffic! Since this mod first developed, I couldn't, and still can't play this game without it!🫡😎👌🔥


Happy city building everyone! :steamthumbsup::steamhappy:
Krzychu1245  [ophavsmand] 27. sep. kl. 19:47 
@seagullman87 I'll probably do it, but I assure you: it won't make much difference.
It was added, because in the past every major update could break the mod, but now they continue to bump the major version number even though they make almost no changes that cause problems (but you can't say they won't).
You can see in the Content Manager/Mods a green 'i' icon if a mod is not updated (and a popup it detected such mods (at least one)), and a lot of people don't understand it is just a notice that a mod *may potentially* be incompatible because it was not created using that specific version of the game (that's the only test it does), but they still demand the update to "fix" it.

It's not a big deal to update the mod, many modders have access to the update ahead of time, but once I push the update it's up to Steam how/when it will distributed. You can see when the mod was updated (with accuracy to the second), so blame Steam client or servers that you don't see it on your side.
Krzychu1245  [ophavsmand] 27. sep. kl. 19:38 
@NiStein118 they don't break mods on purpose. The only mod that really required an update was Loading Screen mod. Why? Because it completely replaces the asset loading process (including free and paid dlcs), so it has to know what can be loaded (their Steam Id).
NiStein118 27. sep. kl. 18:33 
Not sure if you get this enough but thank you for sticking around with the game, repairing the mod every time the devs want to try to milk some more money out of the game by braking mods.
black_panther559 27. sep. kl. 17:08 
@seagullman87

I have a link video that shows this is not one of the mods that still pop up after the update. It even shows in the bottom right corner my version of the game, so I'm not sure why some are good and others aren't, but I, as a user, can say that it's not the mod at this point. I've already done other examples for other asset / mod tests, USING this mod, and there is nothing wrong with my game(s) at all.


Happy city building everyone! :steamthumbsup::steamhappy:
seagullman87 27. sep. kl. 14:54 
Random question, but if the mod IS STILL STABLE, is there anything that can be done to get rid of that annoying "This mod is out of date" pop-up window?
Krzychu1245  [ophavsmand] 27. sep. kl. 10:55 
@stangace20 read my previous message, I'm not going to copy paste it every single time someone asks for update...

If the game is crashing, then definitely not because of outdated TM:PE - previous version (11.9.1.0) is still fully compatible with the latest game update.
I'll be deleting every comment that is asking about the mod update.
black_panther559 26. sep. kl. 22:55 
@stangace20

Yes...


Happy city building everyone! :steamthumbsup::steamhappy:
stangace20 26. sep. kl. 21:45 
has this been updated for version 1.20.1?

I got the error message that I was using the outdated version of this mod, and I can't figure out how to update it if there is one.

Otherwise my game crashes every time I try to load it with this mod enabled!
Krzychu1245  [ophavsmand] 26. sep. kl. 18:20 
@coaii_ there was one report like that but I couldn't reproduce the problem at all. The user mentioned he use reversible tram AI so maybe there's some kind of conflict or compatibility issue with the latest version of the game. Try changing "Simulation accuracy" to something lower than "very high" and see if anything changes.
I don't have access to any savegame with that issue, so if yours doesn't require downloading thousands of mods or assets to load it, please share it (contact me on discrod, link is in the description or share the savegame on the workshop and put link here) I'd like to check what could be wrong.
coaii_ 26. sep. kl. 15:54 
Is anyone else having issues with timed traffic lights since the last update? All of my timed traffic lights with a step configured as "Someone is waiting" have stopped working properly. I use that mode for tram priority lights, but the trams just aren't getting detected the vast majority of the time(and proceeding to back up the entire line). I have tried deleting and setting up the traffic lights again, resubscribing to the mod, checking if there are nodes too close to the traffic lights, respawning all trams, but nothing worked. I don't get any outdated version pop ups from TMPE upon launch, so I suppose it's also up to date. Any help is appreciated.
Krzychu1245  [ophavsmand] 26. sep. kl. 14:33 
@CrispLemon unsubsrcibe and subscribe again, maybe try changing download region, and pray, maybe it will work.

Every time it's the same - game update arrives (or mod update), Steam workshop synchronization stops working for many users. It's even worse when there's a Steam sale event going on.

Blame the Steam servers in your region. The mod was updated 24 Sep @ 12:01pm CEST.
I can't help if the steam client on your machine doesn't want to download the update.
black_panther559 26. sep. kl. 1:57 
@Everyone

This mod has been updated and confirmed it is not in the popup window along with the other mods without updates.

https://drive.google.com/file/d/1bpdJR8RLqRtEoBcCSXx6JZJfDWyWX94l/view?usp=sharing


Happy city building everyone! :steamthumbsup::steamhappy:
CrispLemon 25. sep. kl. 21:31 
I keep getting an error, saying this mod is outdated. I've looked all over, and haven't been able to find the updated version. Does anyone know if that's in the works?
Krzychu1245  [ophavsmand] 25. sep. kl. 14:26 
@swagon9th unsubsrcibe and subscribe. Ask steam client why it is not working correctly.

@Chief no, I didn't change anything and I'm not sure what you mean by "cargo trains died"..
swagon9th 25. sep. kl. 10:55 
yea my game says tmpe needs to be updated.
Chief 25. sep. kl. 4:30 
ALL my cargo trains just died. Could this update be responsible for that?
black_panther559 24. sep. kl. 21:00 
@共產主義統一美利堅

Did you set your settings to STRICT for obeying the rules in the in-game options?


Happy city building everyone! :steamthumbsup::steamhappy:
共產主義統一美利堅 24. sep. kl. 18:14 
There seems to be a bug in the road vehicle restriction function. For example, even when trucks are banned from a road, some trucks still pass through. It appears that only certain types of trucks can be restricted.
GPMK 24. sep. kl. 16:45 
@Krzychu
Thank you for your reply. I think it's unavoidable. Even with that taken into account, this MOD is wonderful.
Krzychu1245  [ophavsmand] 24. sep. kl. 15:52 
@mateusz.kunda some game popups have broken stack order (you see it on top but the other one below can be clicked..), so try to drag or close other popups below the top one until you can close all. Also, you can try unsubsrcibing the mod, find out what other error is thrown, solve it and subsribe TMPE again. I tried fixing the stack order issue, but no luck, it sometimes works, sometimes not :winter2019sadyul:
I'd rather be sleeping 24. sep. kl. 12:49 
thank you so much for the quick update! i can still enjoy my cs1 😭🤗
Dark Ali 24. sep. kl. 11:48 
Mighty strides through traffic.
mateusz.kunda 24. sep. kl. 9:17 
I know it's not the mod's fault but I have a strange issue - when I load game it takes me to the game's landing page, the TMPE error popup shows up and I can't close it. So can't go to the content manager, click continue game, new game, or anything. It just freezes. Anyone had a similar issue?
Dupuy de Suffren ® 24. sep. kl. 7:07 
Thanks and congratulations, Krzychu1245, for your (and team's) mod, work, and quick reaction. TM:PE is one of our best mods. :-)
historyaddict261915 24. sep. kl. 4:23 
literally look down two text to see the authors response.
counterwise 24. sep. kl. 3:55 
Is this new update compatible with old version of the game?
elefanpen 24. sep. kl. 2:41 
Thank you very much.
Krzychu1245  [ophavsmand] 24. sep. kl. 2:34 
The mod is compatible with the latest update, you can ignore the warning.

It's just devs bumped the "major" version number (from 19 to 20) and the mod includes hardcoded warining for that, because in the past almost every major game update was introducing breaking changes or at least the mod dll needed to be recompiled to work correctly. Now it is not needed at all.
lilmac. 24. sep. kl. 2:20 
the update literally just dropped guys give him a sec to update it lmao
elefanpen 24. sep. kl. 2:15 
I'm having the same compatibility issues today, 24th Sept. 10am BST. Any help would be great. Thanks.
Kita 24. sep. kl. 2:04 
Not compatible with v1.20
Pablo_Jobs 24. sep. kl. 1:50 
Not compatible with the latest update on 24 September. Lots of error messages.
Krzychu1245  [ophavsmand] 23. sep. kl. 10:28 
@GPMK if you didn't make the segment(s) longer but just put low speed limit on one connected to the junction, it won't make any difference - IIRC it's relatively simple: if they are entering 50m segment but vehicle requires 60m to do a full stop (before entering the node) they won't try, because vehicle would stop in the middle of the intersection. Another thing is when they are checking segments ahead, they read current state of traffic light, not the future so they can't start slowing down (especially if there are many short segments). It works well if segments are long enough with relation to speed limit (they always try to reach max allowed speed). I tried to improve it, but if affects performance a lot, way more than simulation accuracy option that has negligible cost, but still people complained it slows down the simulation. I couldn't even notice that, but I do see performance problems in the fix).
GPMK 22. sep. kl. 21:39 
P.S.
By the way, the factor that disables this MOD, 'Single Train Track AI', is turned off. This is a well-known story.
GPMK 22. sep. kl. 21:37 
@Krzychu1245
Thank you for your assistance.
We previously discussed the issue of trains not stopping at the red signal in this MOD.
You mentioned that the track was either too short or the speed was too fast.However, neither of those were the factors.
I placed a speed limit of 10 kilometers per hour in front, but the train still did not stop at the red signal.
I believe there is another hidden factor causing this.
black_panther559 21. sep. kl. 6:37 
@Descole

Another IMPORTANT note...make sure your road network makes sense as well. A lot of times, (well practically all the time) it is based on how well you plan your intersections, strategically implementing the hierarchy (arterial, collector, local road network). Make sure you are also taking note of lane mathematics, not just for your highway, but even for your city network as a whole (thanks Biffa!).

As I told another before, there's an option where you can use Lane Connectors to direct traffic to where you want them to go specifically, but then there is also Lane Arrows, which would do the same thing primarily, yet, (subjectively speaking) it uses a better source of direction so that you won't make a mistake and cause your traffic to get stuck, or not be able to access a certain area due to bad lane usage / direction using the Connector. Again...just my input in that situation for first time users of this mod.


Happy city building everyone! :steamthumbsup::steamhappy:
black_panther559 21. sep. kl. 6:23 
@Descole

While in game, you have to set your settings according to how you want the mod to handle your traffic. Pause the game, OPTIONS, MODS tab (left panel), scroll down to where it says TM:PE, then set your settings from there. It controls everything from the AI response, parking, strength of lane changing, Roundabout behavior, and all of that.

These are older screenshots, but here's what it will look like per tab as an example...

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2387438191
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2387438527
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2387439721
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2387440410


Happy city building everyone! :steamthumbsup::steamhappy:
Decton 21. sep. kl. 4:12 
@Descole because CS vanilla traffic despawns cars when they jam while this mod allows for them to stay there
you can toggle this back on tho in the small widget you get
Descole 21. sep. kl. 3:11 
I'vd got a lot more traffic jam while just activating the mod, instead of playing without. I don't understand why
20. sep. kl. 17:21 
awsome
Sonoflyn 20. sep. kl. 14:10 
It's really sad that the traffic lights can only be separated by turn direction, not by individual lanes. This limits how much you can do with lane connectors sometimes. I wanted to make a custom road that could simplify building a SPUI, but it's not really possible to build one with it, because TM:PE thinks that my left turns are straight-throughs. So I can't have dedicated phases for opposing left turns, which is kinda the whole point of a SPUI. This is a minor gripe and TM:PE is still a great and essential mod, but this isn't the first time something like this has happened to me because of this missing ability.
Krzychu1245  [ophavsmand] 16. sep. kl. 11:46 
@lew-3008 check the full error, I doubt it's related with the mod as nothing has changed in the last half a year, and the last functional change/fix was released about 2 years ago. Keep in mind that the game doesn't like if there are missing assets and they can disappear from the workshop.
lew-3008 15. sep. kl. 12:09 
Suddenly causing me to have the infamous "Object reference not set to instance of ...." . Not sure why all of a sudden. Otherwise, a solid mod that is an essential
MarkJohnson 14. sep. kl. 23:04 
@Krzychu1245
Can you add a feature to reset all lane connectors? It seems every time I help someone fix their city, I see tons of lane connectors everywhere and a lot of them are setup incorrectly. It would be nice to clear the map of them.
brandedsoul33 14. sep. kl. 7:43 
@bunchagoofballz I'm having the exact same issue and have done the same troubleshooting :( I tried doing a verification like @black_panther559 said, but it still isn't working.