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Rapporter et oversættelsesproblem
@black_panther559 thanks.
Even though it was concern shown from @NiStein118 in regards to the assumption of the devs cash grabbing methods to milk the game, it was more of an accolade to your dedication and time being invested in your contribution. You went straight for the response to the "breaking mods" without at least acknowledging the THANK YOU first! 😂
I understand though that it may be due to not getting any appreciation for the most part so when a compliment is thrown your way, you may not even recognize it. Well, here's another one for you...
THANK YOU for your "MAJOR" contribution to the CS1 game, and the impact that this particular mod has in regards to handling traffic! Since this mod first developed, I couldn't, and still can't play this game without it!🫡😎👌🔥
Happy city building everyone!
It was added, because in the past every major update could break the mod, but now they continue to bump the major version number even though they make almost no changes that cause problems (but you can't say they won't).
You can see in the Content Manager/Mods a green 'i' icon if a mod is not updated (and a popup it detected such mods (at least one)), and a lot of people don't understand it is just a notice that a mod *may potentially* be incompatible because it was not created using that specific version of the game (that's the only test it does), but they still demand the update to "fix" it.
It's not a big deal to update the mod, many modders have access to the update ahead of time, but once I push the update it's up to Steam how/when it will distributed. You can see when the mod was updated (with accuracy to the second), so blame Steam client or servers that you don't see it on your side.
I have a link video that shows this is not one of the mods that still pop up after the update. It even shows in the bottom right corner my version of the game, so I'm not sure why some are good and others aren't, but I, as a user, can say that it's not the mod at this point. I've already done other examples for other asset / mod tests, USING this mod, and there is nothing wrong with my game(s) at all.
Happy city building everyone!
If the game is crashing, then definitely not because of outdated TM:PE - previous version (11.9.1.0) is still fully compatible with the latest game update.
I'll be deleting every comment that is asking about the mod update.
Yes...
Happy city building everyone!
I got the error message that I was using the outdated version of this mod, and I can't figure out how to update it if there is one.
Otherwise my game crashes every time I try to load it with this mod enabled!
I don't have access to any savegame with that issue, so if yours doesn't require downloading thousands of mods or assets to load it, please share it (contact me on discrod, link is in the description or share the savegame on the workshop and put link here) I'd like to check what could be wrong.
Every time it's the same - game update arrives (or mod update), Steam workshop synchronization stops working for many users. It's even worse when there's a Steam sale event going on.
Blame the Steam servers in your region. The mod was updated 24 Sep @ 12:01pm CEST.
I can't help if the steam client on your machine doesn't want to download the update.
This mod has been updated and confirmed it is not in the popup window along with the other mods without updates.
https://drive.google.com/file/d/1bpdJR8RLqRtEoBcCSXx6JZJfDWyWX94l/view?usp=sharing
Happy city building everyone!
@Chief no, I didn't change anything and I'm not sure what you mean by "cargo trains died"..
Did you set your settings to STRICT for obeying the rules in the in-game options?
Happy city building everyone!
Thank you for your reply. I think it's unavoidable. Even with that taken into account, this MOD is wonderful.
It's just devs bumped the "major" version number (from 19 to 20) and the mod includes hardcoded warining for that, because in the past almost every major game update was introducing breaking changes or at least the mod dll needed to be recompiled to work correctly. Now it is not needed at all.
By the way, the factor that disables this MOD, 'Single Train Track AI', is turned off. This is a well-known story.
Thank you for your assistance.
We previously discussed the issue of trains not stopping at the red signal in this MOD.
You mentioned that the track was either too short or the speed was too fast.However, neither of those were the factors.
I placed a speed limit of 10 kilometers per hour in front, but the train still did not stop at the red signal.
I believe there is another hidden factor causing this.
Another IMPORTANT note...make sure your road network makes sense as well. A lot of times, (well practically all the time) it is based on how well you plan your intersections, strategically implementing the hierarchy (arterial, collector, local road network). Make sure you are also taking note of lane mathematics, not just for your highway, but even for your city network as a whole (thanks Biffa!).
As I told another before, there's an option where you can use Lane Connectors to direct traffic to where you want them to go specifically, but then there is also Lane Arrows, which would do the same thing primarily, yet, (subjectively speaking) it uses a better source of direction so that you won't make a mistake and cause your traffic to get stuck, or not be able to access a certain area due to bad lane usage / direction using the Connector. Again...just my input in that situation for first time users of this mod.
Happy city building everyone!
While in game, you have to set your settings according to how you want the mod to handle your traffic. Pause the game, OPTIONS, MODS tab (left panel), scroll down to where it says TM:PE, then set your settings from there. It controls everything from the AI response, parking, strength of lane changing, Roundabout behavior, and all of that.
These are older screenshots, but here's what it will look like per tab as an example...
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2387438191
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2387438527
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2387439721
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2387440410
Happy city building everyone!
you can toggle this back on tho in the small widget you get
Can you add a feature to reset all lane connectors? It seems every time I help someone fix their city, I see tons of lane connectors everywhere and a lot of them are setup incorrectly. It would be nice to clear the map of them.