Killing Floor 2

Killing Floor 2

KF-ManyRooms
11 条留言
MrRogersBestNeighbor 2019 年 8 月 5 日 上午 11:35 
I thought this map is great... I guess to each his own.
Can be annoying sometimes trying to find the trader (but then you should be heading towards trader before the wave ends anyways..), but I love random door shut mechanism. Changes up the map each time, so you gotta think on the fly where to path. It can be difficult for sure, but that's what I like about it. Full disclaimer, I only played it solo, but will be adding it to my server.
Cosmic 2019 年 2 月 1 日 下午 1:43 
Got locked in the spawn room immediately, had to wait three minutes and camp the zed spawn in the middle for any trash that trickled through.

10/10 would stare at a hole in the ceiling for 180 seconds again
Captain Seasick 2019 年 1 月 29 日 上午 1:04 
Interesting idea, but... honestly it looks a li'l bit boring, visually speaking. Would it really hurt the map to throw in some features and doodads in some rooms?
♥ Pipp Petals ♥  [作者] 2019 年 1 月 29 日 上午 12:50 
I've updated the description to address getting stuck
- Abby Sciuto 2019 年 1 月 28 日 下午 10:35 
Oh god, people can get locked in a room and Zeds can get locked out, but what happens then? Does the round have to be force restarted?
Kraust 2019 年 1 月 28 日 上午 6:26 
very DOOMesque
Pokerman 2019 年 1 月 28 日 上午 5:36 
I guess players will stay at the corner room....I believe.
The solar flare. 2019 年 1 月 28 日 上午 4:20 
Keep doing exactly this
The solar flare. 2019 年 1 月 28 日 上午 4:17 
The good old days of level and map design
Raiden Shogun 2019 年 1 月 27 日 下午 8:09 
Cool.
TTV/MUSCLEDADCOCONUTOILWRESTLING 2019 年 1 月 27 日 下午 6:43 
Sweet idea dude, I'll give it a go.