Sid Meier's Civilization VI

Sid Meier's Civilization VI

Allow All Units
7 条留言
Chinese Owned Lithium Mine 2023 年 8 月 17 日 下午 2:47 
Can someone make an update to this to only have this apply to human players? I've taken a crack at it in SQL and I can't figure it out.
Lord Felix 2023 年 3 月 12 日 下午 9:05 
This applies to AI aswell
Eysem 2022 年 4 月 7 日 上午 9:14 
same question
Georgia 2021 年 10 月 31 日 下午 8:23 
Does this give AI the units as well?
Legodudelol9a 2019 年 9 月 7 日 下午 1:09 
Okay, thanks for letting me know. Also, this mod isn't working for DLC civilizations like Macadonia, but your one involving units instead of buildings works fine with DLC civs.
Zur13  [作者] 2019 年 1 月 31 日 上午 12:21 
@twsworld It doesn't work with the districts as it should because the original districts isn't replaced by the new ones and the city UI has the bug. The city UI in this case is confused which of the districts has been build and where to place available building for the district which breaks it even further messing things up. I don't know if I will find the solution for allow all districts problems.
Legodudelol9a 2019 年 1 月 30 日 下午 9:36 
Cool, thanks. Now, would you please make a mod that makes all districts available to all civs?