Sid Meier's Civilization VI

Sid Meier's Civilization VI

Allow All Improvements
25 条留言
Chinese Owned Lithium Mine 2023 年 8 月 17 日 下午 2:47 
Can someone make an update to this to only have this apply to human players? I've taken a crack at it in SQL and I can't figure it out.
iychoi89 2020 年 9 月 28 日 下午 4:41 
Thanks for this mod. Can you also make a mod that only player can build UI, UB not AI?
And can you also make a mod that can build unique districts?
Democracy Delivery Service 2020 年 9 月 25 日 下午 10:12 
@zur13 Everything is working fine. Thank you for your hard work.
Zur13  [作者] 2020 年 9 月 25 日 上午 5:00 
@HISASI Latest update should fix the red exclamation marks. The game developers didn't want those improvements to be used by other civs and restricted the assets to original civs only so it took me some time to figure it all and think of a workaround.
Democracy Delivery Service 2020 年 9 月 18 日 下午 2:23 
Kampung,Nubian Pyramid,Pairidaeza,Golf Course.
Mekewap and Polder do not show improvements.
Zur13  [作者] 2020 年 9 月 18 日 上午 12:18 
@HISASI What improvements lead to problems?
Democracy Delivery Service 2020 年 9 月 17 日 下午 3:40 
@Zur13 What I want to say is not a mod manager warning, but a RED EXCLAMATION MARK.
Zur13  [作者] 2020 年 9 月 16 日 上午 2:08 
@HISASI I will update it later. But you can use the current version of "Allow all" mods they are very simple and they work normally with any game version. You can ignore compatibility warning from mod manager.
Democracy Delivery Service 2020 年 9 月 15 日 下午 9:53 
update plz!
lightbrigade43 2019 年 2 月 28 日 上午 11:03 
All your mods are GREAT!!!
Benjamin 2019 年 2 月 19 日 下午 8:58 
@DawnQuizote @Zur13 Same issue for me, Mixing Standard/RF/GS/Custom Civs and another Improvement trait, there's an RED EXCLAMATION MARK and the texture doesn't show up!
Alpharius 2019 年 2 月 18 日 下午 8:36 
ohhhh and not all of them, some improvements does. Like Polder or Mekewap does.
Alpharius 2019 年 2 月 18 日 下午 7:54 
Thanks for your hard work and dedication...XD

But the...

It seems whenever I build improvements from other Civ
(example; me: Aus, improvement: Kampung),

weird looking red exclamation mark appears at that tile all the time. Could you fix that ? :(
Zur13  [作者] 2019 年 2 月 14 日 下午 5:39 
@HighOnFudge Yes I want to update all my mod. But the rest of the mods will be updated on weekend or next week. I didn't tested them all but as far as I understand the rest of the mods should work fine except you need to reenable them every time you starting the game.
HighOnFudge 2019 年 2 月 14 日 下午 5:33 
Are you planning on updating all your mods? Also, thanks so much for your cheat map editor!
Jessy2299 2019 年 2 月 10 日 上午 11:17 
Thx for those link it will be very helpfull to start modding for me !
Zur13  [作者] 2019 年 2 月 10 日 上午 1:31 
Jessy2299 2019 年 2 月 9 日 上午 11:54 
Him quite new at moding. What do I need write to remove that requirement for the outback station for example ?
Zur13  [作者] 2019 年 2 月 8 日 下午 11:41 
@Jessy2299 You need to create a mod which will remove the trait requirement only from that one particular improvement. This mod has no improvements list and it automatically process all improvements in the game DB.
Jessy2299 2019 年 2 月 8 日 下午 9:09 
Hi, could you help me. What do I need to do if I want to add a particular improvement to all civilisation ?
Zur13  [作者] 2019 年 1 月 31 日 上午 12:23 
@twsworld It does not detect original/modded improvements so yes it may allow improvements added by other mods BUT only in case if this mod loaded after the mod which adds new improvement and right now it is pretty random.
Legodudelol9a 2019 年 1 月 30 日 下午 10:39 
Does this and your other "Allow All" mods work with mod civs?
inahut 2019 年 1 月 30 日 上午 9:42 
TY
Zur13  [作者] 2019 年 1 月 27 日 上午 7:50 
Check civilization wiki. This mod removes trait requirements from the improvements allowing you to build any improvement which was available only to specific civilizations. For example Château or Chemamull etc.
inahut 2019 年 1 月 27 日 上午 7:38 
A list of special improvements allowed by this mod please.