Sid Meier's Civilization V

Sid Meier's Civilization V

Civ Names by Policies
487 条留言
o-Dawg 5 月 25 日 上午 11:11 
Is there a guide to every name you can get?
Hereward 4 月 8 日 上午 11:42 
The Diplomacy Overview screen is broken with EUI, after all. But I was getting the correct names, in English.
Ctrekoz 4 月 6 日 上午 6:27 
Maybe languages other than english do not?
Hereward 4 月 6 日 上午 5:28 
Is working with EUI for me.
Ctrekoz 2 月 3 日 下午 11:26 
Strange that adopting only Piety is still Chiefdom, and finishing it is Kingdom instead of Theocracy, at least in russian localization. Religion is also founded.
Ctrekoz 2 月 3 日 上午 6:42 
Really tragic it doesn't works with EUI. Adds so much character!
Hebrux 2024 年 7 月 23 日 下午 6:44 
EXCELLENT
Tundra 2024 年 2 月 5 日 下午 4:47 
Still works! :)
Üstat Musab 2022 年 3 月 8 日 上午 10:58 
I want make Turkish localization
Krisdekat 2022 年 1 月 22 日 下午 12:25 
I understand Vox Populi uses a revamped set of social policies and ideologies (e.g: liberty -> progress, honor -> authority, etc.), which renders the social-policy naming section of this mod nonfunctional. Has someone already created a modification for VP or has a guide on how to edit the values within the .lua? All the other functions related to religion and civ size seem to work fine.
Zadakualan 2021 年 2 月 19 日 上午 4:53 
I think I had an issue where sometimes when I enacted an ideology, I dont get the name change of the nation (e.g. Dem. Rep./Soviet Soc. or Soviet Republics), even when I havent pick any other policies after getting into one of the three ideologies. And when my nation is smaller, cities and/or land area wise, I still get the name change to "[name] Empire" idk if thats normal or what. Other civs (AI) when enacting ideologies, or just larger than my own has the correct name change while mine hasn't or (kinda) incorrect. How to modify?
t: someone that dont know how to code or even know how to change stuff in codes
Siveen 2020 年 12 月 9 日 上午 9:33 
How do I get involved with the translation process? Offering a german translation but unsure how to get started.
The Strangler 2020 年 8 月 21 日 上午 12:48 
@xX_Safety_First_Grenadier1803_Xx shut up, thanks :^)
Lex  [作者] 2020 年 6 月 22 日 上午 11:57 
You may just delete or rename lua-files that overwrite vanilla ones. They are just for showing full country name in these dialogs.
16BitPotato 2020 年 6 月 19 日 下午 11:10 
(2020-06-20) It has recently been discovered that the most recent versions of Vox Populi are
somewhat incompatible with this mod. Spies cannot be assigned as thieves, and the spy interface is generally screwed up. I assume this to be a conflict in EspionageOverview.lua.
Jiang Zemin 2020 年 5 月 14 日 下午 7:45 
Is this a DLL mod?
xX_Safety_First_Grenadier1803_Xx 2020 年 5 月 13 日 下午 12:38 
Don't bring politics into things, thanks. :^)
LNBalestra 2020 年 5 月 10 日 下午 2:53 
@Lex will you make this work with the mod After the Revolution?
Light My Way 2019 年 12 月 8 日 上午 4:20 
Awesome one, that's what this game really needs! Спасибо большое!
Kahtini 2019 年 9 月 29 日 下午 4:38 
YES! PERFECT!!!
Commissar 2019 年 7 月 14 日 上午 7:25 
Great mod!
Captain Stitch 2019 年 4 月 3 日 上午 7:27 
Thats a Cool mod dude! Nice one
RandomCrueltyGenerator 2019 年 2 月 17 日 下午 7:56 
In my last game with this mod, I had so many city-state vassals that their names pushed my civ's description entirely off the loading screen, leaving just a big empty box with city-state names above it, lol.
Lex  [作者] 2019 年 2 月 11 日 上午 9:28 
This mod doesn't touch any religion. So it should work.
sTAPler 2019 年 2 月 10 日 下午 8:40 
does this work with mods that add new religions like calypso's colored religions
Full Spade 2019 年 1 月 30 日 下午 7:17 
Hm, wish someone made it so you could make a national socialist empire - a tree with policies composite of the autocratic and order trees
Lex  [作者] 2018 年 11 月 2 日 下午 2:59 
Guys, you may just delete DiploList.lua from mod folder andthe button should work.
SCP Meme 2018 年 11 月 2 日 上午 11:29 
Just wanted to confirm that this mod unfortunately breaks the diplomacy button for me as well.
Can click it, but nothing happens.
(Using Vox Populi with EUI)

Otherwise, absolutely fantastic mod.
panda 2018 年 9 月 22 日 下午 4:21 
What an amazing idea.

It seems to break the diplomacy button for me though for some reason? I mean it's there, but it doesn't do anything when I click it?
Korriban 2018 年 8 月 20 日 下午 12:48 
You should make an update to it where custom civ names work with it too.
die!!die!! 2018 年 5 月 20 日 下午 4:18 
"""fascism is evil, but this is just a game."""
you 2018 年 4 月 27 日 上午 1:12 
Doesnt even show in mod menu after subscribing
Mastul. 2018 年 4 月 15 日 上午 10:40 
Yes it does work with vox populi
DasaniCW 2018 年 3 月 26 日 上午 10:23 
does it work with vox populi
TheToquesofHazzard 2018 年 3 月 10 日 下午 5:19 
Hey, does this mod work with modded Civs?
Salt Peter 2018 年 2 月 14 日 上午 7:03 
Anyway to make it so religion doesn't affect names? I personaly don't like it when every civ is called the _______ order or caliphate etc...
Baltimoron 2018 年 2 月 13 日 下午 1:49 
Swedish Soviet Socialist Union.

My sides, gone.
Jarl Ballin' 2018 年 1 月 5 日 下午 6:35 
I found a little bug. I play with the Xia Civilization mod by Tomatekh and I have discovered that this mod doesn't allow the Xia to use their UA.
Seven 2017 年 11 月 18 日 上午 7:31 
I just found out you can open the Diplomatic Overview with F4. But it would still be nice if you could fix it somehow :)
Seven 2017 年 11 月 18 日 上午 4:20 
Would love to keep playing with this mod, but the "Diplomacy" button (for Diplomatic Overview) is broken. I'm playing with the enhanced user Interface Mod.
Jozef 2017 年 11 月 10 日 下午 3:20 
Would it be possible to create a mod that allows you to edit the civ or leader name?

I mean, this mod is able to edit the civ name in-game, so would it be possible to create a mod that allows this to be done by the user.
Lex  [作者] 2017 年 10 月 17 日 下午 12:25 
I did, but don't try yet its modding system. And it seems I need to wait for AI fixes, before the game will give me joy. Don't know, how many time it will take.
Suique 2017 年 10 月 7 日 上午 3:51 
Do you play civ vi? Can you make something like this for that game?
Hughmannity 2017 年 10 月 5 日 上午 1:09 
Ok, thanks!
Lex  [作者] 2017 年 10 月 4 日 下午 8:23 
It is working for all civs.
Hughmannity 2017 年 10 月 4 日 下午 7:42 
Sorry if this has already been answered, but can you mod non-vanilla civilizations to have these variations yourself? Or do they automatically get these? (probably not)
DiscoInferno 2017 年 10 月 4 日 下午 4:20 
Where has this been all my Civ gaming life? This is what gives the impression of an evolving nation and a unique world history. Thanks for this!
Lex  [作者] 2017 年 9 月 25 日 上午 2:58 
Yes. Just delete these lines.
Scut 2017 年 9 月 24 日 下午 6:20 
> In LUA only. You can edit the file by any text-editor software.

Thanks, I think I found it. I just snip this part out then?

"if (not starting) then
if( (pd.player == pActivePlayer) or Teams[ pActivePlayer:GetTeam() ]:IsHasMet(pd.player:GetTeam()) ) then
local text = Locale.ConvertTextKey("TXT_KEY_NOTIFICATION_NEW_NAME", pd.currentName, pd.name , pd.state)
pActivePlayer:AddNotification(NotificationTypes.NOTIFICATION_PEACE_ACTIVE_PLAYER, text, text, -1, -1, pd.id);
end
end"
Lex  [作者] 2017 年 9 月 24 日 上午 10:42 
> Is there any way to disable the notifications when a civ undergoes a name change? There are some turns where I get ten notifications at once. I really don't care to be informed like that.

In LUA only. You can edit the file by any text-editor software.