武装突袭3

武装突袭3

The Sniper
29 条留言
ChewyBullets  [作者] 7 月 28 日 上午 8:40 
Update - Added High Command to player one. You can now spawn groups in by using radio alpha or radio bravo. They both have camps that are located on the map.

Fixed slow recruitment
Fixed both start and ending
Added campfire to forward time near HQ
Removed most UI clutter from generated tasks

Going to port this mission to another map sometime in the future
ChewyBullets  [作者] 7 月 13 日 上午 4:34 
I am working on an update now.
Pvt. Barry [MM] 7 月 8 日 下午 1:23 
Great scenario, maybe the best WW2 one in Arma that I have played. I never got an option to get recruits at flagpole when I played it today. Not sure why. Only other mod I was using besides those required as animated grenade throwing.
Smiley 2020 年 1 月 14 日 下午 12:35 
Can't congratulate you enough of such a perfect storm mission-idea. It has all the right ingredients for what I would call the most authentic WW2 mission yet. Putting aside the actual AI v AI fighting in real time (via ALiVE) which adds so much atmosphere, the decision to go with Snipers is genius. My only only feedback would be to turn off friendly map markers, and turning down the speed of which tasks/things happen. It feels a little rushed (maybe intentional) but it would be nice if there was an option to make a "realism mode" with limited info/GUI for us mil-simmers.
CastleDoctrine1776 2019 年 7 月 16 日 下午 1:58 
can anyone tell me why alive vehicles just doesnt exist anymore
ChewyBullets  [作者] 2019 年 2 月 4 日 下午 2:28 
Update
Added parameters to reduce weapon sway etc
ChewyBullets  [作者] 2019 年 2 月 4 日 上午 10:16 
Update
-German attack plane added. Now you will see dog fights in the sky with very little FPS loss.
-Added US Army to the front lines. Now game play is stable with the US fighting in town to help you
ChewyBullets  [作者] 2019 年 2 月 3 日 上午 7:46 
Update
Added mobile teleport flagpole that you can carry around the map via truck. You can teleport back to HQ faster and setup a rally point by planting the flag on new ground. Get back into the fight faster using the mobile teleport flag.


AI ACCURACY/SKILL
Now German AI skills are random from 0.1-0.2. This may get adjusted over time. Working on balance with the next couple updates.

Changed the intro to reflect more of a war time atmosphere
ChewyBullets  [作者] 2019 年 1 月 31 日 下午 1:26 
After I get this thing polished up. I will be working on parameters at the end and making a template to port mission. Next update is addressing the SvS missions. They are getting complete overhaul.
Kalen 2019 年 1 月 30 日 下午 1:27 
I have absolutley no idea about scenario making and if its even possible to do but it would be awesome if you could make it like in antistasi where you can choose preset factions at the beginning. Like you can choose to play as germans and are fighting against russians or be russians fighting against americans for some reason.
ChewyBullets  [作者] 2019 年 1 月 30 日 上午 6:57 
Update

<<NEW INSTRUCTION HAVE BEEN ADDED ABOUT YOUR CAPTAIN>>

Captain now has extra health and 2 lives. Also note that he can be revived and will call out for help. <read more above>

Removed Duke Nukem audio headshots and replaced with my own custom WW2 headshot sounds. You will hear helmet pings and germans talking mid sentence and getting hit.

Added sniper tower at base
Godis 2019 年 1 月 29 日 上午 11:10 
Nice :)
ChewyBullets  [作者] 2019 年 1 月 29 日 上午 10:47 
@Godis, I am working on a template to port the mission to other maps/factions.
Godis 2019 年 1 月 29 日 上午 10:19 
This sounds like a very nice misison! Thank you! Any chance to get something similar in a modern setup, too? Like a middle-east scenario?
ChewyBullets  [作者] 2019 年 1 月 28 日 下午 5:52 
Lots of updates rolling in while me and my bud smash bugs.
ChewyBullets  [作者] 2019 年 1 月 28 日 下午 4:14 
You should have like 20 maps. Do you have "CUP terrians" installed? You should have 4 mods loaded before you start the game.
Wolfgang 2019 年 1 月 28 日 下午 3:27 
ChewyBullets i have 5 maps but not the Neaville map.
how do i get that map?
thanks again for your help
Wolfgang
Wolfgang 2019 年 1 月 28 日 下午 3:21 
thanks a lot for the help
i have the mods installed but did not know i have to lunch in multyplayer
thanks again
ChewyBullets  [作者] 2019 年 1 月 28 日 下午 3:06 
@Wolfgang, Also make you have the mods installed on the right.
ChewyBullets  [作者] 2019 年 1 月 28 日 下午 3:04 
You have to host the game in multiplayer. Click on Neaville map. Click on mission. Let me know if you need more help.
Wolfgang 2019 年 1 月 28 日 下午 2:44 
game does nbot strat when i hit play.
i am new to this and graeatful for any help
thannks in advance
my nam is wolfgang
Fury of Bear 2019 年 1 月 28 日 下午 2:40 
gosh i love both
do I have to choose between the two?
ChewyBullets  [作者] 2019 年 1 月 28 日 下午 2:17 
WW2 rations, a tootsie roll and some lucky strikes. Thanks Boss!
Fury of Bear 2019 年 1 月 28 日 下午 2:15 
Oh yeah someone said that snacks would be provided?
Fury of Bear 2019 年 1 月 28 日 下午 2:14 
I subscribed though Do I have to sign those papers again for dismemberment?
ChewyBullets  [作者] 2019 年 1 月 28 日 上午 11:38 
Update 7

Removed arty mission
Added 13 more missions to the random roster
Added HQ siege missions
Added end game - Protect the captain during the siege
Fixed local issues with clients
Fixed bug with spawned waypoints
Dedicated friendly - some texts may not appear
Some missions will teleport you back to HQ with warning
Removed ALiVE missions - fps increase noticed. ALiVE missions are dated and some dont work
ChewyBullets  [作者] 2019 年 1 月 27 日 上午 7:41 
+Update+

Added 10+ random missions
Added sniper vs sniper missions
Added base attack
fixed start
added new audio/UI hints
Added kill the captain
Added 3 destory missions
Fixed AI in turrents


Note
Next update will be adding more sniper vs sniper missions and a hand full of mortar missions.
ChewyBullets  [作者] 2019 年 1 月 26 日 上午 8:52 
Removed HVT task until it gets fixed. Other random tasks are working fine + adding more today if testing goes well. Random Kill VIPs and destory tasks are incoming.
imafoolru12 2019 年 1 月 25 日 下午 4:24 
Im the 1st subscriber! What do I get?