XCOM 2
Dynamic Enemy Creation (BETA)
67 条留言
XpanD 10 月 10 日 下午 1:45 
I wasn't able to confirm this, but this crash issue may be fixable by removing all non-Archon entries from XComAlienCustomization.ini, and fixing the double closing parenthesis. (or I think that's what it was? robojumper's Config File Checker will catch it)

Worth changing that, the stock config is at the very least malformed. Can always remove it later if it still causes issues post-fix. (I think? but my game didn't mind me removing it and adding it back later)
XpanD 9 月 30 日 上午 8:55 
Can confirm the crash Malek reported back in 2022, I just had it with a cutscene spawned by Fireborn's Mission Pack. Disabling the mod allowed me to proceed, even with my old tactical save.
Toggol 3 月 25 日 上午 6:43 
Hey, i’m kinda new to Xcom2, and I need to know how configs work and how to use this mod. :Oogie:
Dęąth Viper 2024 年 12 月 19 日 下午 10:23 
@TheProtoFire Try this. Not sure if it will work but you migt be able to make a research project for advent that completes based on avatar process.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2958218158&searchtext=advent+research
Dman883 2023 年 4 月 19 日 下午 2:02 
Seconded on the inability to target enemies after loading a save game during combat. Not sure if it's just the mod or a conflict with another mod.
Stukov81-T.TV 2022 年 12 月 15 日 上午 9:16 
i was unable to make it use doom counter ... it appears it would always read 0 doom. at least that's what i had when trying to setup Advent Evolution
TheProtofire 2022 年 12 月 14 日 下午 10:57 
Can someone help me set up this config? I am trying to give Advent upgrades based on the Avatar meter. At 6 points of progress, all enemies gain small bonuses to all stats that increase with each additional point. I have tried several different campaigns and tested on missions when progress is at 6 but I cannot get any of the upgrades to apply. I've tested with Tier 1 troopers and they always show up with the default stats.

+ResearchStatBonuses = (UnitName = AdvTrooperM1, UpgradeID = "AvatarLv6", Stats = ( (StatType = eStat_HP, StatAmount = 4), (StatType = eStat_Offense, StatAmount = 10), (StatType = eStat_Defense, StatAmount = 5), (StatType = eStat_ArmorMitigation, StatAmount = 1), (StatType = eStat_CritChance, StatAmount = 5), (StatType = eStat_Mobility, StatAmount = 1), (StatType = eStat_Dodge, StatAmount = 5), (StatType = eStat_Will, StatAmount = 5) ), IgnoreFL = true, IgnoreAlert = true, IgnoreDoom = false, MinDoom = 6, MaxDoom = 12, AlwaysApply = true)
Withstandinator 2022 年 9 月 7 日 下午 11:47 
Just as a data point in case it helps anyone I have a consistent bug report. I have this and all the base mods for LWotC, and then at any point during a mission if i save and reload a turn then none of the enemies are target-able and I can't interact with any map objectives.

If I grenade them then they work fine again, or if I skip a turn and the enemy moves themselves, but I was out of grenades for a mission and couldn't trigger the button.
Stukov81-T.TV 2022 年 7 月 13 日 上午 7:22 
apparently not for everyone. i have seen it happen on other streams, but for me i never had any problem with an objective so far. can't talk about chosen stronghold
Malek Deneith 2022 年 7 月 12 日 下午 3:41 
As a warning to anyone who might stumble upon this comment section I must confirm that like others mentioned having this enabled caused campaign-long issues with activating objectives but also caused crashes during final chamber of chosen stronghold assault.
Which is a crying shame because the idea of this mod is great.
Stukov81-T.TV 2022 年 2 月 1 日 下午 12:45 
Why have I not seen this mod earlier. It makes possible what i ever wanted :)
Thank you
Xx_yaoitron9000xX 2021 年 9 月 19 日 下午 5:35 
It was not I don’t think
EasyName12345 2021 年 9 月 19 日 下午 5:12 
Was the guide ever released? I need help adding a new unit.
Edit:Ed 2021 年 3 月 7 日 上午 9:57 
Perhaps someone would be able to help me, I can't seem to get the tints to work? I've added the custom bodyparts etc all working grand. But everything is coming up the editor-style weighting colours of Blue / Yellow and Red / Green. Not the tint I set, (0s or 1s, because I wanted black).

Any ideas?
Kasarov 2021 年 2 月 27 日 下午 11:29 
I know I'm super late to the party, but is it just me, or is the Advent Trooper torso incomplete? It seems like the textures for the tactical rigging isn't present. (spawned in a normal Trooper side by side and it's fairly obvious; no insignia on the back, no red piping where the outline is, just solid black)

Otherwise, this is awesome!
Xx_yaoitron9000xX 2020 年 10 月 26 日 上午 11:26 
Hey, I was wondering that if you were still active on steam, could you give a simple tutorial on how this works? Unless you have already. It could even be a simple text file/page explaining it. I still haven't checked through all of the comments though so someone might have already, either way this looks awesome
Zeronidus 2020 年 7 月 29 日 上午 8:05 
I wish I could specifically say which mod/s it's clashing with but I turned them all off and re-enabled them on a category by category basis. However I believe Capnbubs had the same problem when their accessory mod was originally released. Maybe they can help point you in the right direction?
Chris The Thin Mint  [作者] 2020 年 7 月 29 日 上午 7:34 
I've heard that the mod affects objectives before, but I have never been able to confirm it on my end and I honestly have no idea why it would do so. Sorry that it's causing bugs in your campaigns. Maybe I'll be able to run deeper tests in the future when I decide to overhaul the mod.
Zeronidus 2020 年 7 月 29 日 上午 7:00 
For anyone looking at this mod it appears the last update was well over a year ago. I have 300+ mods in my current campaign and I keep hitting that bug where you can't rescue the scientist in the extraction mission. I've narrowed it down to this mod out of the entire list. Bare in mind I have 300+ mods maybe this works on it's own however it causes problems for myself.
qux 2020 年 2 月 9 日 上午 10:37 
how can we change the voice and the head please ?
qux 2020 年 2 月 9 日 上午 5:45 
i can't change head, do you know why ?
PebblePot 2019 年 11 月 30 日 上午 6:48 
@SoloCross

Thank you very much
SoloCross 2019 年 10 月 31 日 下午 10:12 
@IrateTeitoku
Figured out how to make the overlapping parts go away, you need [WotC] Enemy Reskinner

Go to XComEnemyReskinnerRedux.ini and add

+RESKIN=(EnemyName=NameOfEnemyYouWantToReskin, SkinName="XAdventTrooper.Archetypes.GameUnit_AdvSoldier_M", OverwriteSkins=True)

for as many ADVENT enemies as you need to.
D 2019 年 5 月 2 日 下午 10:26 
Is a guide still being made for this mod? Been somewhat successful in recreating lw2 advent troopers. Haven't figured out how to recreate the aliens though.
PebblePot 2019 年 3 月 3 日 上午 6:35 
I tried to change some of the default ADVENT troopers body parts, but it seems that I can't. The new parts appear, but the old default body parts are still visible and they clip with the new parts. Anyone got a workaround?
PebblePot 2019 年 3 月 2 日 下午 9:49 
https://psteamcommunity.yuanyoumao.com/id/IrateTeitoku/screenshot/1002519611441305113
I made a giant pink glowing ADVENT Trooper while doing some testing. Included my settings in the comments.
Rockshot 2019 年 2 月 23 日 上午 8:24 
i don't get what you mean by "To get started, take a look at XComAlienResearch, XComAlienCustomization and XComGameData_CharacterTemplates" do you mean like in the files?
BibleThump 2019 年 2 月 13 日 上午 10:03 
It seems that this mod breaks the animation trigger of some mainline story missions and causes the tasks to behave abnormally.

In the reaper's first lost and abandoned mission, an animated event will be triggered when walking near the corpses. However, with this MOD installed, it will no longer trigger, which causes the evacuation area to fail to trigger.

The only solution is to save and load, and then the task can be triggered normally.
Isaac Falwar 2019 年 2 月 10 日 上午 11:27 
I like what you did spectre, but what i am looking to do is create a variety in the advent troopers
PADDY 2019 年 2 月 10 日 上午 5:39 
Here's what this great mod is capable of-

https://imgur.com/a/ufGHt9S
Isaac Falwar 2019 年 2 月 7 日 下午 5:39 
Do you have a guide for this mod put together yet?
PADDY 2019 年 1 月 31 日 上午 1:37 
would be nice to give the officer the killzone ability.
Shaggoth (Ищезаяц) 2019 年 1 月 30 日 下午 11:45 
enemy with ALL abilities? 8S HEZAMADMAN!!!!1111
Star~Verse 2019 年 1 月 30 日 下午 5:31 
Could this possibly allow someone to create a unit with all abilities...
Selevan 2019 年 1 月 30 日 上午 11:12 
So, can i create EG. tier4 advent soldiers (better than elite trooper, elite grenadier etc), that will spawn at the 20 advent strength with this mod?
neIVIesis 2019 年 1 月 30 日 上午 10:03 
Can this be used to further customize ADVENT units added by other mods, such as changing tints for the Bio Troops or ABA?
PADDY 2019 年 1 月 29 日 上午 10:39 
I 'ave a few ideas, but still gonna wait for the tuto.....

*cough* Flame MECs
Shaggoth (Ищезаяц) 2019 年 1 月 29 日 上午 5:01 
so anyone willing to share some itreresting iniz? :]
Shaggoth (Ищезаяц) 2019 年 1 月 28 日 上午 10:12 
what about other way? create playable faceless as allies unknown species? for example )
Nebula 2019 年 1 月 28 日 上午 2:35 
what about weapon, ammo, clip size, grenade, how much and type. + density of the smoke grenade?
Nicious 2019 年 1 月 27 日 下午 2:29 
is there a way to create chrysalid queen? I hope to edit the body size of chrysalid . . . yes
Mac Dog64 2019 年 1 月 27 日 上午 8:14 
This is going to be so cool seeing new advent units, funly enough I posted a number of advent unit ideas on a general discussion called (What mods do people want) on page 232 I posted some ideas for new units to go up against. If its possible to mix match advent armors (with custom pieces of armor too) maybe use TLP armor pieces alongside advent armors) with different colors relating to the Advent coalition this mod will be a must have for modders:)
PADDY 2019 年 1 月 27 日 上午 5:34 
@Chris

AYYY-mazing mod, simply ayyy-mazing! BTW, did you make this mod cuz of this reddit post-

https://www.reddit.com/r/xcom2mods/comments/aivfqq/modifying_enemy_appearance_via_ini_editing/

?

Anyways, keep up the good work! Now, I can make some ADVENT Exo Jump flame troopers!!!!
Chris The Thin Mint  [作者] 2019 年 1 月 27 日 上午 4:18 
@Freedom's Flame Research upgrades are only applied per unit, they aren't global. What you are suggesting would be best done with Dark Events, which i might support in the future.
creeper king 82 2019 年 1 月 27 日 上午 4:12 
dose this mod let you change the stats and other thingsof units all ready in the game eg can i give all advent armour
Freedom's Flame 2019 年 1 月 26 日 下午 6:18 
For the alien research functionality, is it just a value that increases or would it be possible to implement an alien tech tree of sorts? I'm imagining using this too make a sort of side-grading system where the aliens choose between either layered armour (more HP) or plated armour (more armour points) at certain points in the game, as well as AP weapons vs. HP weapons that deal more damage. This would cause you to have to change your tactics and strategy layer upgrades based on which techs that aliens choose.
Heaven'sHammer 2019 年 1 月 26 日 下午 2:47 
Thank you for sharing this. The LW2 team tried something similar.
Isaac Falwar 2019 年 1 月 26 日 下午 2:08 
Ok that would work for me, in middle of campaign now thats not going to good, so that'll give me time to see how it goes
Chris The Thin Mint  [作者] 2019 年 1 月 26 日 下午 1:52 
Its gonna take a bit, i am busy with another project as well. Lets say a week?