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now to gameplay feedback:
-one does definetly need a way to track the remaining/ already spent action points per day and some kind of day counter
-it wasnt instantly appearant to me that "fighter profile" meant shop
-as dave already said, one should get like a victory-slash-reward screen after fights
-the other combatants in the arena seem to be bugged sometimes (esp the guy with the club)
other than that, just keep expanding your mod! and hopefully, have a blast while you're at it!
Suggestion: Use text expansion on the loading screens. So your return to the Cellblock has a "you won" or "you lost" description... Same for going up to the rooftop. Some sort of clue about what kinda fight you signed up for (there's only one currently, but that doesn't mean it'll stay that way) would be a good polish piece.
Keep up the good work!
If you lose the VR fight, the game hangs... Needs a catch-all return to meatspace for a fight loss.
Checking in with the robot to get your reward feels a bit... non-intuative? Maybe find a way to clean that logic up a little? Also clarifying the fighers menu is the shopping would be helpful.