Sid Meier's Civilization VI

Sid Meier's Civilization VI

Oasis Caravanserai
37 条留言
CptMoobs 2024 年 4 月 9 日 下午 1:29 
This is great because I already have another mod that adds Caravansaries and makes Luxury resources give +1 adjacency to Commercial hubs. Thanks!
Orbole 2023 年 12 月 20 日 上午 10:29 
I have been playing with this mod since the very begining that i can't think a civ without it
SANDE iG. 2023 年 11 月 6 日 上午 10:25 
you won me
JNR  [作者] 2023 年 11 月 6 日 上午 10:21 
It does work for the Suguba though.
SANDE iG. 2023 年 11 月 5 日 下午 5:49 
BluJ's comment dissuaded me from installing
BluJ 2023 年 10 月 7 日 上午 10:17 
This doesn't seem to work for Suguba :(
Solarius Scorch 2023 年 3 月 31 日 上午 7:22 
OK, thank you!
By the way JNR, are you accepting translations? If yes, then I'd be interested in doing just that. (Polish)
JNR  [作者] 2023 年 3 月 27 日 下午 2:21 
That's what I assumed they meant and tailored my response to, yes.
Solarius Scorch 2023 年 3 月 27 日 上午 9:58 
Do you guys mean "District Expansion: Commerce"?
JNR  [作者] 2023 年 3 月 26 日 上午 9:16 
Yes, included there.
joeoeti 2023 年 3 月 26 日 上午 9:11 
this is included in the Commerce Urban Complexity mod so both are not needed for anyone wondering
Sidewinder Fang 2022 年 8 月 27 日 下午 12:00 
Never knew I needed this mod until I found it, its such a simple change but makes so much sense.
eightroomsofelixir 2020 年 7 月 15 日 下午 10:52 
Great mod. Sincerely wish this can be a feature in the base civ VI game, desert cities should have the ability to make equal/more money.
Nizou 2019 年 12 月 29 日 上午 3:18 
With September patch it works perfectly for me (btw great addition !)
JNR  [作者] 2019 年 12 月 27 日 上午 12:59 
very unlikely, it's very simple code and works fine for me. More likely another mod that is conflicting, although the only way that could happen is if someone copied my code into their mod, lol.
Zethanox 2019 年 12 月 26 日 下午 9:33 
@JNR I was adding my mods 1 by 1. this mod broke triggered the mod error. it may not be compatible with the latest patch. your other mods in the mod pack seem to be working fine though.
Emperor Cheesius Secundus 2019 年 12 月 5 日 下午 9:29 
No idea, haven't even started this game since gathering storm and it crashed then, so i'm going over my mod list.
JNR  [作者] 2019 年 12 月 5 日 下午 8:12 
does it not?
Emperor Cheesius Secundus 2019 年 12 月 5 日 下午 7:43 
any chance that this works since the patches?
JNR  [作者] 2019 年 8 月 2 日 下午 2:58 
@Fenhotep: the bonus does not apply to unique CHs from mods since I cannot predict their theme and whether it fits in the first place. If you think there are some districts like that where it would make sense to have an Oasis adjacency, tell me about them please and I'll add some lines extending the bonus to them.
Fenragon 2019 年 8 月 1 日 下午 11:46 
Hello JNR,

Is this compatible with modded civs which have their own unique CHub?

Thank you for your work!
JNR  [作者] 2019 年 7 月 26 日 下午 1:38 
yes
Nizou 2019 年 7 月 26 日 下午 12:55 
Is it compatible with June patch ?
BlueFénix 2019 年 3 月 7 日 下午 12:57 
Thank you very much :)
zon 2019 年 3 月 7 日 上午 12:30 
merci :)
JNR  [作者] 2019 年 3 月 6 日 下午 7:26 
@Alejandro Monteagudo: compatible with GS now
zon 2019 年 3 月 3 日 下午 12:07 
@Alejandro Monteagudo: or simply edit .modinfo as posted 26-Feb
JNR  [作者] 2019 年 3 月 2 日 上午 11:36 
@Alejandro Monteagudo

you can disable the warning permanently with a small checkbox.
BlueFénix 2019 年 3 月 2 日 上午 10:59 
Still showing as not compatible, got to enable it every time I play, any chance of a fix?
zon 2019 年 2 月 26 日 上午 4:41 
seems working fine with GS - to get rid of the compatibility warning add this to line 8 of .modinfo:
<CompatibleVersions>2.0</CompatibleVersions>
BlueFénix 2019 年 2 月 14 日 下午 3:10 
Thank you for your response
JNR  [作者] 2019 年 2 月 14 日 下午 2:58 
it should be, but use at your own risk. I will update it formally over the weekend to include the Suguba.
BlueFénix 2019 年 2 月 14 日 上午 7:13 
Is it gathering storm compatible?
JNR  [作者] 2019 年 2 月 12 日 上午 12:49 
If you want to change the values, go to Steam\steamapps\workshop\content\ and find the folder for Civ, then the folder for this mod. Open the file "JNR_CH_Oasis_Adjacency_Gameplay" with any text editor, seach for "YieldChange", and change the "2" to any value you wish.

I gave it a +2 adjacency because Gold is already a less valuable yield and usually found at a 2:1 ratio compared to other yields, and because I intended this as a compensation for not having a location adjacent to a river, which would also give +2.
Rockbox14 2019 年 2 月 3 日 上午 2:28 
works well with mali thats about to come out
Ambiorix 2019 年 1 月 27 日 下午 12:23 
This is wonderful but could you do it to where they get a plus 1 option?
=[NK]= Col. Jack O'Neil 2019 年 1 月 23 日 下午 6:24 
Could you please tell me what I'd need to add to the code to allow wonders that you place to give a +1 bonus to the commercial hub?? :)