Divinity: Original Sin 2

Divinity: Original Sin 2

Zero Scaling
5 条留言
Manithro  [作者] 2020 年 9 月 6 日 下午 7:21 
@buuhh Yea, that's very easy to change, but since making this mod I've uninstalled the engine, so I won't be updating this anymore unfortunately. If you install the engine, you can easily change the accuracy penalty to 0.
irritable howl syndrome 2020 年 9 月 5 日 上午 2:21 
i've been really enjoying this mod specifically for the freedom it gives and how much more enjoyable it's been to play through the game without being level gated out of certain encounters

though i have to ask is there a way to remove the accuracy penalty from gear over your level? I think it would be perfect with this so I could reliably use said gear from encounters i "technically shouldn't be doing" yet
Lavie 2019 年 6 月 18 日 上午 5:29 
Could you multiply the numbers by 10 or 100? So that damage addition from skills and attributes stays more consistent.
Manithro  [作者] 2019 年 1 月 29 日 上午 12:11 
@Swole Squidward This mod simply effects the number scaling by leveling up. Skills/abilities from other mods will not be negatively effected and should work perfectly fine.
Dwombol 2019 年 1 月 28 日 下午 10:11 
does this affect the scaling of other mods such as new abilities?