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报告翻译问题
Runtime Error: D:\Steam\steamapps\common\Sid Meier's Civilization VI\DLC\Expansion2\UI\Replacements\LaunchBar_Expansion1.lua:54:
in function 'RealizeHookVisibility'
D:\Steam\steamapps\workshop\content\289070\1632664596\UI\LaunchBar.lua:499: in function 'RefreshGovernment'
D:\Steam\steamapps\workshop\content\289070\1632664596\UI\LaunchBar.lua:583: in function 'OnTurnBegin'
Do not use the mods [UI settings manager + UI user plugins framework] and the mod [Community Quick User Interface] together.
It wil cut your FPS in half once you start researching the first tech and each subsequent new tech research entree on a game reload and make the game very prone to crashing and CPU overload on weaker systems!!
Cheers!
None of this is explained anywhere on the internet as far as I can tell so it's a good thing you glossed over it completely? I assume you mean to add a custom property to the AddUserInterfaces (with an s, not sure why it wasn't in included) action in modbuddy, except it still doesn't work and the base UIPlugins mod still spits out tons of lua.log errors.
"Runtime Error: E:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\DLC\Expansion2\UI\Replacements\LaunchBar_Expansion2.lua:79: function expected instead of nil
stack traceback:
E:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\DLC\Expansion2\UI\Replacements\LaunchBar_Expansion2.lua:79: in function 'RefreshView'
E:\SteamLibrary\steamapps\workshop\content\289070\1632664596\UI\LaunchBar.lua:327: in function 'RealizeHookVisibility'
[C]: in function 'func'
[C]: in function '(anonymous)'"
It's pointing towards this mod in civ6 workshop files. Of course, I can't disable it because of other mods relying on it... My games been crashing a lot lately and not sure if this error is related, because I know Lua errors generally do not cause a game crash.
Sorry for the long post. Wondering if this is an issue with the mod or a mod conflict.
adds NotificationSlide to the InGame.xml file, so notifications can slide down on the right hand of the screen.
How can I add this without editing InGame.xml? Is it possible with your "InGame_Screen" plugin? Unfortunately I see no example code for this particular one.
And I guess the modinfo file is also relevant? But it is not included in your examples, only a "civ6proj" file I never heard of (I never use "ModBuddy" to make mods, maybe that is why)
Is it enough to compare lua files, if they both overwrite the same file? I doubt that this is enough, since this mod does not include many UI lua files.
local function AddButtonToTopPanel()
if not IsBtnAddedCme then
local tPanRightStack:table = ContextPtr:LookUpControl("/InGame/TopPanel/RightContents");
if tPanRightStack ~= nil then
Controls.CmeLaunchBarBtn:ChangeParent(tPanRightStack);
tPanRightStack:AddChildAtIndex(Controls.CmeLaunchBarBtn, 3);
tPanRightStack:CalculateSize();
tPanRightStack:ReprocessAnchoring();
IsBtnAddedCme = true;
end
end
end
I'm using it in my 2 mods and they are working just fine together and one by one no conflict or anything. It is pretty easy and stable and works no matter of expansion set etc. Do I need a special framework for this which seems to have a full copy of game files inside and will require regular updates to keep it up to date with game updates?
No offense just trying to decide if I need it for my mods.