Stellaris

Stellaris

Velutarian Empires
20 条留言
AncientGatekeeper  [作者] 5 月 27 日 下午 9:17 
🌌 [UPDATE] The Velutarians Return — Now Fully Compatible with Stellaris 4.0
Citizens of the Accord. Followers of the Tribunal. Commanders of the Combine.

The time has come — Velutaria rises again.
Maschinenmensch 2024 年 7 月 1 日 上午 8:56 
Nice
AncientGatekeeper  [作者] 2022 年 5 月 12 日 下午 3:08 
Getting back into the modding scene for stellaris, an update is coming, but no eta. Please remain patient.
Никто 2020 年 4 月 28 日 上午 11:47 
I love to play as Velutarians))
AncientGatekeeper  [作者] 2020 年 3 月 17 日 下午 3:28 
Updated to 2.6.* and includes new origins added with the release of Federations.
Solarius Scorch 2019 年 7 月 12 日 上午 2:47 
Absolutely none taken :)
I will let you know as soon as I can play, which will take some time.
AncientGatekeeper  [作者] 2019 年 7 月 12 日 上午 2:07 
It’s not that bad. Would just require me to install stellaris again lol. Just let me know how things work out. I’ll get around to it maybe this week. Maybe next. I meant no disrespect either by the imgur posting.
Solarius Scorch 2019 年 7 月 12 日 上午 12:41 
OK, I will give it a try. But please bear in mind that using mods which are outdated is always a gamble. I am a modder myself, but not for Stellaris, and I am not prepared to learn the engine and then spend hours analysing a mod to determine if it can be used or not. A word from the creator is a big help of course, but it's also a headache to keep tabs on all mods and what people said about their compatibility with the current version.

I don't know how involved updating Stellaris mods is, but if not very, then I would really appreciate a version bump.
AncientGatekeeper  [作者] 2019 年 7 月 12 日 上午 12:32 
Let me know if the game works flawlessly. I may not even need to update the version number.
AncientGatekeeper  [作者] 2019 年 7 月 12 日 上午 12:29 
Solarius, Thanks for letting me know, however it shouldn’t need to be updated as it only creates 3 custom empires. Find out what out of date really means [imgur.com]
Solarius Scorch 2019 年 7 月 12 日 上午 12:12 
Could you please update this to 2.3? Thank you!
AncientGatekeeper  [作者] 2019 年 2 月 20 日 上午 8:18 
Also uploaded on the new Paradox Mods: https://mods.paradoxplaza.com/mods/603/Any
Solarius Scorch 2019 年 2 月 7 日 下午 1:38 
Yes, absolutely.
AncientGatekeeper  [作者] 2019 年 2 月 7 日 上午 10:49 
Np! The goal I have in mind is to make an event chain like CoM and UNE. That way if the player chooses to be the accord for example, the other two won’t spawn, but if the player isn’t playing as one of my empires then one of the nations will spawn. Make sense?
Solarius Scorch 2019 年 2 月 7 日 上午 8:22 
OK, thank you!
AncientGatekeeper  [作者] 2019 年 2 月 5 日 上午 4:57 
At the current time they should only spawn one at a time. I did not set up AI Spawning. Because for exactly that reason.
Solarius Scorch 2019 年 2 月 5 日 上午 4:05 
Hmm, is it possible to have two (or all three) of them in one campaign? Wouldn't it be weird, seeing as they are different stages of the same civilization?
AncientGatekeeper  [作者] 2019 年 2 月 2 日 上午 9:16 
Thanks! I intend to add custom event chains that pertain to each empire. Trying to do everything iron man compatible.
Michael Ardan 2019 年 2 月 2 日 上午 7:30 
I will definitely try these species.
♤ |_Pandora_| ♤ 2019 年 1 月 22 日 上午 4:34 
Cute.