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And if anyone was wondering about this specific angle - she was killed in the first stage of a Chosen lair, I picked up her body, then hit the platform to transport to part 2 of the lair, and when we got there the character that had been carrying her body didn't have it any more :-O I killed the Chosen, and after the mission the option to bring her back was indeed still there.
of if using AML = "config" tab at the bottom, adjust, save
or as you said goto the path..
XCOMs game number is 268500
the mod folder is named with the steamID which is the last set of numbers when you click "share"
Before making a comment about a "bug" or a "feature" not working ask yourself:
Did I read the description of this mod?
And now I feel like a complete dumbass lol. All I had to do was install the infirmary upgrade.
I'm leaving this comment in case a fellow idiot wanders in.
thanks for the praise but my time has been limited and therefore I don't mod anymore. Also kinda lost the interest. On top of that changing the revives to a limited count is not possible without a rewrite. I used an existing and rarely used boolean existing within the game to track if someone has been revived. Changing that would need a new variable for each soldier which is then written into your savegame. And that might cause problems if one ever decides to unsubscribe to this mod midcampaign.
Was wondering, though, if you're still able to mod and want to. Would it be possible to add a config for the number of times(or unlimited) a soldier can be revived by using the mod? I use a modded game config that encourages ultra, ultra long campaigns(kinda like a sandbox open world)....also have thought about modding a sacrificer class if such means existed.
@Church and Caigoomballou
Thanks for the ideas, but I'm no longer modding for X-Com 2. Kinda lost the interest and time issues.
if this is added, a nice addition would also be adding a config for the one time limit and making bodies decay over time. To me at least this seems like a more balanced and in depth way of handling unit "death" while mitigating the "oh come the fuck on how was that a crit?!" rage.