安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






This backpack can hold too few things
The item index in a container in the game is stored as a byte value, being able to store a max of 256 items. It would overflow with more items than that. The soft max of 200 items has been present in containers for the past 3-4 years or so, from the container overflow issues that I have reported to Nelson a few years ago.
For container overload in net code, I had reported a data index issue to him first.(overflow resulted in invisible items on a server). After that I reported an item index issue, which without a count cap, could have resulted in a container overflow on item count, loosing items.
It would be possible to have an item count in a container at 65536 items(the max for a ushort), but the data index, amongst a few other things would have to be modified to support that, making net code(and other things) a bit less efficient.
Although, it's not "quite" as bad for model size currently as it was in the past.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1741631469
(old mod)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=636256489