安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
In order to be able to build him with a skin,you need the mod "Hybrid Crafting UI" and switch to the old menu,find the Gloomer robot on the science tab and you will see the skin avaliable
He has some utility with other mods too, for example in Uncompromising Mode, he will collect snow piles and bring the snowball to his chest, functioning as a snow-shoveling butler.
Just remember that to force them to only collect one type of item, and not bird seeds or anything else, you just need to fill all 9 chest slots with the same item so he won't even bother trying unless it can fit in his chest.
Easiest way to avoid this is just make sure that you are building a g10mm3r bot always with a wilted glommer flower, not an active one, that way glommer doesn't get orphaned and have to die in order to get a new flower and respective glommer bug to spawn on the next full moon.
Not an extensive functionality test by any means, but if anyone wants to try this, it does still work aside the broken custom skins (he's stuck at his default skin) and needing to use the crafting menu search bar in order to find and build him.
My robo glommers still collect loose items and harvest whatever is in their range so long as their inventory still has room for it, and I built some of these boys a few years ago around the time of the mod's last update.
Wish someone would remake it
@<default> I'm not sure that you are still active or not but just in case... maybe it's my lucky day and the message will reach you ^^
Firstly, the mod still work like a charm, no issue, no crash, perfect.
It seems that some people bellow report that the skin didn't work anymore, it's sad but for me it's ok, I like a lot the yellow robot look by default
If you have some free time, can you consider to make a little update to the mod?
I'm not asking this for the others visual, even if that a wast to not be able to see them in game, but my request is about a mod compatibility called: Moving box (id=2972042646)
The Mod let us move what we build and it seems that I can't use it on G10MM-3R, but for some other new structure from other mod it's working without issue.
I don't know what could block the feature but if you could look at it quickly I would greatly appreciate!
Thanks for your time reading this and have a good day/night Sir
I am a player of DST and also a mod developer and sharer on the WeGame platform. Recently, I came across your mod on Steam and was deeply impressed by its creativity and functionality. I believe it would be well-received in the WeGame community.
Therefore, I am writing to request your authorization to transfer your mod to the WeGame platform. To ensure your rights and respect your original work, I will retain your name and provide detailed credit to you as the original author in the mod description. Additionally, I would like to integrate some of your mod's features and content into my own mod to enhance the overall gaming experience.
If you agree to grant permission, please let me know if you have any special requirements or considerations.
Thank you very much for considering this proposal, and I look forward to your response.
Best regards
@Kappaccino You can generate it with 【Too Many Items】 mods, the only way I know of at the moment