安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
 
											 
													







But since Besiege is based on very old Unity engine, fixing this mod needs to setup an ancient version of VisualStudio and a Unity plugin so old that it is almost wiped out of the internet. I wasn't able to build a valid setup on my new PC for now, and I don't have too much time for experimenting with it. I don't know if I'll find time to recreate so old build environment now.
Talking about wind simulation as a separate mod - IMO making real aerodynamics in Besiege would be very hard, but something simple like just adding a constant wind force to each object depending on block's wind-facing area and angle is doable.
You can try to ask people on the official Besiege discord server, there is a channel about modding. Maybe someone have done such mod.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3043813663
I cannot test this on linux.
Looks to be an issue with compute shaders or something, not familiar with unity.
Making random destructive things to happen is much easier, but I believe it is out-of-scope of this mod, it is rather some player-made map adjustment.
Also mod menu window was reworked - all wave settings were moved to default view, and everything that is supposed to never change is now in "Advanced".
@Violent Nomad, this update contains what you've requested. Turn on "flaming fanta" and you'll get floor-is-lava mode.
There are no sounds in this mod.
1) Subscribe to this mod in SteamWorkshop.
2) Start the game.
3) In main menu open "MODS" (right top corner) and ensure that ADVANCED SEA exists and is "ON".
4) Open sandbox map.
5) At this point you should see big water config window in left bottom corner.
If some step goes wrong, try opening game console (ctrl+K by default) and check if some errors are present.
@Hoshimi Draws, yes, though it's very old mod, it is still working in general, but hydrodinamic-like feature is not (it can hang your PC while using deformable panels).