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THE F*CK DOES WALKABLE MEAN?!
Ahem, just I thought it had legs, cuz you can walk on designs already.
Last I tested, required accuracy didn't work for missiles. Need fireing arcs for that as well.
The torps have more fuel than necessary. 75s thrust duration vs 40s lifetime. Increase thrust, or swap some fuel tanks for other stuff.
The ACBs setting spinner-angle for the torps is probably not necessary. IIrc spinner-angle gets saved with the BP now.
It looks like you're trying to use applique armour for spaced armour. Applique is currently quite weak (to the point of being nearly entirely useless). Consider using e.g. alloy slopes instead.
You can vent exhaust out of the bottom of the ship. Reduces IR-signature a bit, making the thing tougher to kill with IR-seekers.
Some unsolicited advice:
Remove the propulsion "balancing" card. On your design it seems to have done nothing, but if it does anything it breaks designs.
You probably want to replace the ions with props. Same thrust, half the power needed, and can both push and pull. For pitch you can often use hydrofoils instead. Allthough a single ion to push the nose down in case it leaves the water might be usefull, I generally just cut power in that case though.
Limit the fireing arcs on the turrets. They can get stuck on the superstructure, effectively disabling the rear turret if the target passes in front, and the front turret if it passes on the rear.