全面战争:幕府将军2

全面战争:幕府将军2

Extended Years & Months Mod v1.7
48 条留言
Nexus 2024 年 9 月 18 日 上午 9:40 
crash with uniform and tactic mod
Nikolai 2024 年 4 月 3 日 下午 9:23 
still works :steamthumbsup:
Sejrek 2024 年 3 月 3 日 上午 5:24 
not working these days, I tried many mods for increasing number of turns per year, but non of them works. There has to be some update what changed something you guys used in startpos file
🅓🅤🅒🅚🅨 2024 年 1 月 17 日 下午 1:11 
it's still working. Thank you
Yamatou 2023 年 12 月 3 日 上午 5:18 
I wasn't able to start the tutorial campaign after installing this, turning it off made it work
VantaCat666 2023 年 11 月 20 日 上午 12:39 
does it work for saved games?
[KoB]Semper Fi 2023 年 5 月 17 日 上午 1:00 
Can we get a version for Masters of Strategy?
tanupatset 2022 年 9 月 20 日 上午 12:06 
my otomo doesnt work
Dazzle 2022 年 4 月 2 日 下午 8:29 
Thank you Terrorblade for the mod
Mumm-Ra  [作者] 2021 年 5 月 17 日 下午 7:41 
mods back then, when i created this, were done a little differently. same programs, but we had to manually override game files using movie files. only a few people probably even remember the old movie file mods we used. back then we didnt use steam to upload mods. this mod modifies the game start file, the start.esf file i believe. which was the only way we knew how to make these kinds of changes back then. old school Total War Center. thats where mods began. the mod does what it does. there's no adding new clans.
Wolves in the Throne Room 2021 年 5 月 13 日 下午 9:40 
"Should be compatible with almost every mod that doesn't add any new playable clans."

So what is it that does not allow any TPY mods to work with more clans?
Calanon 2021 年 4 月 30 日 上午 7:27 
@Demonic Cookie

As one example, long/domination campaign in FOTS has an end date of 1876 - with this mod it is for some reason 1876 for short campaign and 1964 for long/domination.
I really appreciate the rest of this mod but extending the victory conditions by so much feels so unnecessary.
Blunder Bro 2021 年 4 月 30 日 上午 5:21 
@Calanon

If it does extend it a lot (wouldn't know how much) then maybe select a lower victory condition.
StopNLean 2021 年 4 月 29 日 下午 2:36 
Man I have had this mod for ages, I absolutely love your work thank you from the bottom of my gaming heart
Calanon 2021 年 4 月 29 日 下午 2:14 
Considering 12 turns per year already extends the gameplay time substantially for ROTS and S2, is it possible to have a version that doesn't extend the victory conditions?
Mumm-Ra  [作者] 2021 年 2 月 14 日 下午 2:18 
no idea. should if both players have it installed
Blunder Bro 2021 年 1 月 8 日 上午 10:08 
Does this work for coop?
Mumm-Ra  [作者] 2020 年 11 月 2 日 下午 5:17 
mod works, its just a text link not working. probably never gonna get fixed.
CloneAssassin 2020 年 10 月 30 日 下午 9:19 
can you fix it?
Mumm-Ra  [作者] 2020 年 10 月 30 日 下午 5:02 
ya i think i remember i couldnt get the description or something. i think i just wanted to make work, then i just gave up.
CloneAssassin 2020 年 10 月 30 日 上午 7:13 
the mod works but otomo clan description says placeholder.
olssonowe 2020 年 8 月 9 日 上午 10:21 
Time should count as In the time of the Musaisi and the year of the monkey. or what ever
olssonowe 2020 年 8 月 9 日 上午 10:19 
OH pls just make a mod that turns of the clock and we as player can live in Samurai era for EVER.
PillarOfWamuu 2019 年 11 月 22 日 上午 4:52 
this mod isnt showing up in total war mod manager
kinginora 2019 年 9 月 1 日 上午 5:18 
this mod isnt working with darthmod?
cRaZy Wo1 2019 年 4 月 29 日 下午 8:04 
bro this is good thanks for extending the year but please man can u upload one without the 12 turns a year thanks
MQ 2019 年 4 月 27 日 下午 4:30 
FOTS ends in 1964.... Didn't know Aircraft Carriers and Nukes was in this game...
RespectedSwami 2019 年 3 月 25 日 下午 4:46 
This is great man/women!
it is a solid stable mod, unlike others I have seen. :cupup::Alberts:
Cesare-9029 2019 年 3 月 22 日 上午 6:51 
It works, but the Otomo Clan description in my game is simply "Placeholder". They can still be played though.
yang 2019 年 3 月 20 日 上午 8:54 
nice!
Jesus Christ 2019 年 3 月 6 日 上午 5:36 
Will this work with the Master of Strategy mod with the original clan submod?
Didgereedank 2019 年 3 月 1 日 上午 12:13 
would it be possible to make a mod where the game length is forever
Mumm-Ra  [作者] 2019 年 2 月 21 日 上午 8:20 
Otomo Clan is working. If you notice otherwise, please let me know.
theOzman84 2019 年 1 月 28 日 上午 6:35 
Not compatible with Radious, however it is with Dath!
Mumm-Ra  [作者] 2019 年 1 月 24 日 下午 8:10 
I believe so. Not much into achievements though, so I couldn't tell ya. Maybe let me know if they do.
MenMaatSet 2019 年 1 月 23 日 下午 1:06 
This mod work with achievements?
Thanks!
Mumm-Ra  [作者] 2019 年 1 月 22 日 下午 5:54 
OK. Otomo clan should be working. Thx for being patient.
Mumm-Ra  [作者] 2019 年 1 月 22 日 下午 4:35 
Ok I'll take a look at it.
LyricalStarr 2019 年 1 月 22 日 下午 4:28 
@Dead213End Doesnt seem like it, I've tried having it being the only mod selected while having the Otomo DLC on, and the Otomo doesn't show up on the clan selection screen.
Mumm-Ra  [作者] 2019 年 1 月 22 日 下午 4:26 
@AbatedFawn : What makes this mod different is that you can't include extra years with extra turns in two separate mods. They're both part of the same file. So if you try to include 2 different mods with these changes, only one will work. Mods take place alphabetically, with the last one being read overwriting the any previous mods with the same files.
Mumm-Ra  [作者] 2019 年 1 月 22 日 下午 4:19 
@Mylbeard "Edgelord" Ratdampson: My bad, I copied my description from my old TWCenter.com posting. It should be compatible with every DLC.
LyricalStarr 2019 年 1 月 22 日 下午 3:59 
Seems legit.
Durandal 2019 年 1 月 21 日 上午 8:05 
In the alternate universe year of 1941, while Europe is busy being consumed by World War Two, Japan has been at civil war for nearly a century, still using technology straight out of the Industrial Age...
Maphasy 2019 年 1 月 17 日 下午 4:37 
Any plan to fix the otomo?
LyricalStarr 2019 年 1 月 16 日 上午 11:29 
Cool! Are there no plans to fix the Otomo Clan DLC though?
Brakeven 2019 年 1 月 16 日 上午 11:24 
Thanks !
AbatedFawn 2019 年 1 月 12 日 上午 9:05 
What makes this mod different from 12 turns a year?
Mumm-Ra  [作者] 2019 年 1 月 10 日 下午 9:51 
I had to make a small update from v1.5. One of the factions had the wrong date. I've also changed the years a little. I made all campaigns have an equal amount of turns. I thinks 2,400 turns should be plenty to finish a game.