Divinity: Original Sin 2

Divinity: Original Sin 2

A Summoner's Gamble
67 条留言
TheFightingDream 2023 年 7 月 11 日 下午 11:58 
Nice minion masters photo.
Alice in Borderline 2022 年 11 月 27 日 下午 3:44 
It was my fav card in Minion Masters :necroheart:
Lord Moo 2022 年 7 月 25 日 下午 5:11 
the mod is neat but there are some issues. the range is super small, summons get stuck in floor,/walls summons also are unable to move through any small space regular summons can. i liked the mod initially but it got more and more annoying how short range the summon was (almost melee range to summon) doubled with the summons unable to walk on stairs, through doors, etc.
Xuburik 2022 年 2 月 14 日 下午 3:45 
Why does the Horrorsleep Hunter (I can't remember the name) keep dying after they only attack once? Is this a bug or a feature that isn't mentioned?
BratPatek 2021 年 2 月 2 日 下午 12:13 
Is it possible to somehow change the summoning system to summon creatures over longer distances?
El Diablo 2020 年 7 月 20 日 上午 9:59 
is there a roster to see which ones can be spawned?
尽きぬ水瓶 2020 年 5 月 16 日 下午 8:26 
hello sh4rk3y,there is a BUG about the T5 skill.The WORM which is summoned by T5 skill just has 4 maxAP and 0 MPstart.
MoGi 2020 年 4 月 24 日 上午 6:40 
Fun mod for casual players but is completely useless in tactical mode where AP is essential and not getting the right summon or buff can really be wasteful.
space is cool 2019 年 10 月 5 日 下午 3:17 
can there be an optional mod to make the summons permanent?
CATCAT 2019 年 9 月 15 日 下午 7:36 
can somebody told me how to change lifetime? ;D Thx
Edoria 2019 年 9 月 13 日 上午 1:22 
I have a question.
Where can I find the files of this mod in folder?
I just want to change summons' lifetime.
Arnostyle 2019 年 6 月 29 日 上午 11:48 
Hi Sharky !

got a quick question here
iam used to put all the summons (allso from other mods) to ai controll
i preefer to give em the data "totem" "yes" and it works perfectly for every summon i got right now

exept yours since its a kind of new thing i never saw before
where the shit do i have to flag them the totem stat ?

thanks and hopefully u can help me soon :)

gl hf
mjgg9500 2019 年 5 月 21 日 上午 4:04 
And one last thing, if i may suggest, you should buff Chyloidis, the Pentaceratops since he has very little physical dmg and some of his abilities like taunt have a very little range, thanks again and have a nice day!
mjgg9500 2019 年 5 月 21 日 上午 4:00 
Hello again Sh4rk3y, i hope you're doing okey, after playing your mod and testing, I finally found out the issue that causes my boss summons to be playable, its actually because of your other AWESOME mod called lily and rose summonable dragons redux, if i had to guess, i think the undead dragon's zombie minions are causing this bug, cause they function on their own. I hope you're still supporting this mod and thank you very much in advanced for your hard work and originality! Btw, sorry for late response, ive been real bus...
Marlow 2019 年 4 月 26 日 上午 11:56 
Could you possibly make the RNG Heals scale off of int/summong stat or something along those lines? Seems to be a bit much at the static numbers even if it is random considering the low cooldown.
Alice in Borderline 2019 年 4 月 25 日 上午 3:00 
Blind Date :heartyou:
Digan 2019 年 4 月 21 日 下午 8:58 
Btw, i wonder if... would it be possible to make a Wild Mage? Basically spells that Anything can happen with :P if ur aware of DnD Wild Magic :) Basically a random spell type deal ^^ Would be intresting to have Random spells and effects being cast :P
Rad Peanut 2019 年 4 月 5 日 下午 5:16 
mjgg9500 what is the other mod that sh4rk3y is the author of?
irbrandonl 2019 年 3 月 31 日 下午 7:44 
Found out that some other skills will do it too. Overall great mod though, just need that one issue to get tweaked..
irbrandonl 2019 年 3 月 31 日 下午 5:00 
When equipping Joy Truce, it makes all summoner icons except for your mod icons disappear. When you hove over them they are still there but the icon disappears. When I un equip it goes back to normal
Lazaren 2019 年 3 月 17 日 下午 12:24 
Hi sh4rk3y, are you planning to port your mod to GM at some point ?
Sh4rk3y  [作者] 2019 年 3 月 17 日 上午 10:09 
Are you sure it's not conflicting with a different mod you have installed?
I tried it right now and works perfectly fine for me.
mjgg9500 2019 年 3 月 17 日 上午 5:42 
hello sh4rk3y, im sorry to tell you this but the bug persists...
Sh4rk3y  [作者] 2019 年 3 月 10 日 上午 6:48 
That's a bug. I'll try to force an update and see if it fixes it.
mjgg9500 2019 年 3 月 9 日 上午 11:38 
Oh, hi again sh4rk3y, didnt know you were the author of two of the greatest mods out there, you're god man, anyway, I came here to tell you that i can control all the bosses and that maklus in particular lags my computer like a lot when i get to his turn. I dont know if the boss control is a bug or you made it that way but im happier thanks to it, except, ofc for the maklus horrible lag, hope you could fix it. Many, many thanks in advanced <3!!!
Realhollow 2019 年 3 月 3 日 下午 5:21 
hunn ok id love it like that i hate haveing to control them and would be more fun if they do random stuff
Sh4rk3y  [作者] 2019 年 2 月 25 日 上午 7:00 
The problem with that is the AI can be really frustrating at times.
I'm not sure people would enjoy getting screwed over by it.
Realhollow 2019 年 2 月 24 日 下午 3:15 
could you make it so all the summons cant be controlled makes the randomness of this mod even better :P
Digan 2019 年 2 月 21 日 下午 3:43 
Yea so, update - im level 13 and using all them difficulty mods :P Other summons seem about 2-3x as effective as the random ones ;/ im less lean on using them xept for MAYBE elite and the awesome Boss summons, i think maybe buff elite slightly and decently the common ones? I love this but its really difficult using them since they barely do dmg and are weak as all hell (common summons)
Digan 2019 年 2 月 12 日 下午 1:44 
Im playing on tactician difficulty and with some difficulty mods such as, enemy randomisation, enemy upgrade overhaul, stronger bosses and enemies but other skills and summons included are stronger in comparison to these summons :O i really think that those summons could use some stat buffs.
Digan 2019 年 2 月 12 日 下午 1:23 
Honestly whole playthrough of this purely as summon, and i could not summon a single boss AND i swear the summons feel weak statwise X_X feel like they could use some tweaking tbh, dmg is fineish but are generally weak X_X
Sthesia Awar Primo 2019 年 2 月 7 日 上午 2:19 
If the kraken can summon those undead bosses,just like his brother in the final battle,that will be so cooooooooooool.
Manielle 2019 年 2 月 6 日 上午 12:19 
thanks i didn't know that!
Sh4rk3y  [作者] 2019 年 2 月 5 日 下午 4:12 
You just have to click the trade icon on the top left corner of the dialogue.
Manielle 2019 年 2 月 5 日 上午 6:25 
This seems an awesome mod but i have problem, i can't trade with Josephine, when I talk to her on the beach waypoint at fort joy, the only option I have is end the discussion. Does anyone had the same problem and could solve it? thanks in advance
HopelessDecoy 2019 年 1 月 31 日 下午 3:58 
I would like to see a no boss version of this :D
mjgg9500 2019 年 1 月 30 日 上午 9:49 
well, i don't know about you guys, but at higher difficulties the chances numbers are good, I didn't get alan out from taming the void yet, no matter how many times i use the skill, it always gives me some random creature, and they don't last very much, so i don't think it needs nerfs because later in the game it will become useless, specially when this mod is about testing your luck and you will have this poor chances for the boss summons
Leafy 2019 年 1 月 27 日 下午 7:27 
I think instead of just changing it out right if people really want a lower percent chance then make it some sort of option like having a book that lets you tweak the settings a little
UtmostGent 2019 年 1 月 27 日 上午 11:03 
25% chance is a lot higher than rarely ^_^, what do you think about 15% and 5%?
Sh4rk3y  [作者] 2019 年 1 月 27 日 上午 3:05 
It's all about luck. You can clear the entire Fort Joy arc without ever getting a single boss, or you could summon one every fight.
I can nerf the chance if it ends up happening way too often for a lot of people though.
Siphex 2019 年 1 月 26 日 上午 11:02 
could you make a version with even lower chances so that it's a bit more balanced earlygame? :3
Sh4rk3y  [作者] 2019 年 1 月 25 日 下午 1:01 
25% chance to summon an elite creature.
10% chance to summon a boss creature.
Siphex 2019 年 1 月 25 日 上午 10:04 
it says "small chance" do you have an exact number?
Digan 2019 年 1 月 24 日 上午 8:08 
Yeah same here, few difficulty mods and i can pull it off with ai ofc :D i got 2 front lines with summons and a ranger and so far its ok :) not to mention 200% mobs XD its quite fun :P
Sh4rk3y  [作者] 2019 年 1 月 24 日 上午 7:11 
Driftwood Square next to the waypoint. She's quite visible.
Leafy 2019 年 1 月 23 日 下午 6:04 
This looks and sounds extremely fun, I'm a little worried since I play with a few difficulty increase mods if a character focused on this sort of summoning if I would be able to progress without needing to get carried but I'll try it out anyway
Hamytheturtle 2019 年 1 月 23 日 下午 2:17 
Hey. Where's the trader? I see "Driftwood: Next to the waypoint." but there's several waypoints labeled as Driftwood. Is it square, dunes, fields? I'm having trouble finding her.
Digan 2019 年 1 月 23 日 下午 12:45 
Also im lv 4 now :) i like all the random buffs and heal to hp magic or armor :D reallllllly awesome :) not really op since its all random :D so its actually pretty balanced :D i love the whole random idea, I used to play non stop on NwN2 as the modded Wild Mage and loved every second mainly because you had no idea what to expect in fights :D this one is kinda reminiscent of it :) Hope ull add more to this ^_^ as this is very quickly becoming my fav class mod :DDD
Digan 2019 年 1 月 23 日 下午 12:40 
Hmmm i see, i really like that now after u mention it :) Pretty nice ^^ also, any way to make it so i could have more than 1 summon?
Sh4rk3y  [作者] 2019 年 1 月 23 日 上午 11:32 
The summons have slightly better vitality/armour stats compared to the normal incarnate.
I purposely kept them really squishy so the player will have to strategize and rotate their summons as the battle drags on. Their damage on the other hand scales quite greatly at higher levels.

Same reason as of why they get summoned at your position. You'll either have to strategize in advance wherever you want your summon to spawn or use a teleport/relocate ability.
Having lot of summon abilities would just make people hide and keep on spamming them, making them invulnerable. This way players are forced to expose themself.

@Ico Yes, i made this mod only for DE.