安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3263857887
Hope it helps anyone!
Now, we wait. It may take awhile, but they'll get around to it.
If they can or are allowed, that is.
...or 1.5?
mostly the same, only instead I am just acting patiently, but if you went in my head... well, that would be a different story!
mainly so that if you don't plan on doing it someone else may come b and update it
WHY DOES CANCER CAUSE MENTAL BREAKDOWNS? i can only wonder what the logic behind this is
also, mod doesn't seem to check whether the irradiated body part is natural. you can grow "batteries" on peg legs, for instance. might be a mod conflict tho
But if I want to maximize my success with each pass, how would I do so?
I have a couple of questions though.
Will mutations get overwritten by other mutations?
Can I harvest a mutation from someone and transplant it into someone else?
but with regeneration the leg grows back
then the femur tibia and foot are left gone
the femur gets shredded when attemping to regrow but stays at 0 hp while still counting as "shattered", so the pawn just gets a ghost injury with a lot of pain without regrowing the part
After using dev mode to heal a few times, ocassionally a sucessful transition to "shattered" happens for the tibia, odd
Shouldn't there be some cure, such as Glitterworld Medicine, Luciferium or some new medicine that can be researched? Maybe through mod support (e.g., Archotech Medicine , Tyrox from Medicines+ or maybe Convergium )?
If nothing else, I would think some extreme drug combination should work, such as Penoxycyline + Healer mech serum.
Also, what about the Biosculpter pod from the Ideology DLC? Shouldn't Bioregeneration fix cancer?
(p.s. you NEED regular medicine to install the mutations to all who say it doesn't work)
If the prisoner gets cancer or I already have all his useful limbs I let him go, its funny then they come back as part of a raid and you see him slowly walking with his 2 peg legs and glowing green. The only downside to this method is that you cant get teleportation or force fields, since you cant get that out of the brain.
Would be great though if this were fixed in the mod. I like this mod and I want to keep using it on my prisoners.