Sid Meier's Civilization VI

Sid Meier's Civilization VI

Calypso's Recolored Religions
27 条留言
Darkwing Phoenix 2024 年 6 月 2 日 上午 11:44 
The OG Judaism is a sorta bronze-brown to me.
McDuck 2022 年 2 月 6 日 下午 3:33 
Can we have colors that are more associated w/ the religion? Like blue for Christianity, green for islam (already done!), purple for Judaism, orange/saffron for Hinduism, yellow for Buddhism and so on? Also have a version of this work w/ the expanded religion mods, like Tomatekh's
Lisa Atom_DE 2022 年 1 月 5 日 下午 1:40 
One has a colour on the Base is rasim (I don't belong to them but just noticed)
退役巴菲特 2021 年 8 月 6 日 上午 8:29 
Thank you for this mod. As a native of China, I always thought that the color of Confucianism, Buddhism and Taoism in vanilla game was very stupid until I met this mod, it saved everything.
2ndcontroller 2019 年 12 月 24 日 上午 12:17 
Thanks you! Finally, religion colors that make sense!
-1 Stability Hit 2019 年 7 月 11 日 下午 8:44 
this is the best kind of mod, one that identifies and addresses a quality of life issue in the game, well done
weregamer 2019 年 6 月 16 日 下午 7:44 
This is a nice idea, but the choice of near-white for a religion was extremely unfortunate. White is the color for a city with no religious citizens at all, like a newly-founded one or one too distant from any sources of pressure. Getting that confused with a Taoist city is worse than confusing Orthodox with Hindu (which, though close together, can be distinguished) in vanilla.
TheZuma 2019 年 3 月 13 日 下午 10:59 
Ahhh, I never tried clicking it, thank you :D
Calypso  [作者] 2019 年 3 月 13 日 下午 4:09 
@TheZuma: Yup, those are part of the vanilla religion lens. In addition to shading tiles by dominant religion, the lens also adds a bar under every city banner listing all religions in the city. Clicking a banner expands to show the follower breakdown and pressure exerted upon the city.
TheZuma 2019 年 3 月 13 日 上午 3:17 
Hey, how did you get those charts shown in pic 7,8 and 10? I have never seen those before, is it vanilla?
Calypso  [作者] 2019 年 2 月 16 日 上午 11:46 
This mod is now updated to work again following the Gathering Storm release. Colors will appear normally in game and the mod will no longer be flagged as incompatible in the mod menu.

I've also included a few lighter recolors for certain religions. These aren't active by default, but if you want to use them just follow my instructions above. It's a pretty straightforward process; should take only 1-2 minutes to enable.
Calypso  [作者] 2019 年 2 月 16 日 上午 11:38 
@Tomatekh: Hey! Thanks a bunch for seeking me out, giving the heads up about this, and providing those modifications to my .modinfo file. I'd thought the issue had to do with this version property, didn't even know about UpdateColors yet. It's safe to say you saved me a few nights of wondering why my recolor mods don't work. Good thinking too with the positive load order. I haven't used that before, but maybe now I'll find more ways to use it.

@sdgabai: Thanks for your fantastic feedback! Civ is fun and all, but knowing that others use and enjoy what we create is an entirely different sort of satisfaction
Tomatekh 2019 年 2 月 15 日 上午 9:47 
Hi, there was a change in Gathering Storm that’s not obvious at first but would likely affect your mod. The game now re-loads all colors a second time again at the end of its game/expansion/mod load list (likely to accommodate the civ color jersey system). This could cause some compatibility issues with mods, and if the base game changes the colors of something, those changes will overwrite mod changes.

It’s easy to address, though. The expansion added a new InGameAction <UpdateColors>. Modbuddy hasn’t actually been updated to implement it yet, but you can add the compatibility manually by editing the modinfo file.
Tomatekh 2019 年 2 月 15 日 上午 9:47 
If you change your modinfo file contents to this:

https://pastebin.com/StamdgBp

You should be all set. Essentially, I just changed your UpdateDatabase entry to UpdateColors and also added <CompatibleVersions>2.0</CompatibleVersions> to your properties section. I added a positive load order to the file which should ensure it always loads after base game files and most mods (including mine) so that your changes will always take effect.
sdgabai 2019 年 2 月 14 日 下午 7:17 
All of the modders do awesome stuff. If they have time to continue supporting their mod; it's appreciated. If their lives take them elsewhere, best of luck to them. Thank you all for your time and effort.
sdgabai 2019 年 2 月 14 日 下午 7:14 
Thank you for that explanation, Calypso. I found it hard to believe there was a magic wand at the game load screen that made the determination if each mod was compatible. It made more sense that each modder predetermined if a mod was compatible through testing, and then put a flag marked safe on the mod. *laugh* Some modders simply need to make a few tweaks to their code; however to keep their mod from crashing an otherwise balanced and stable game. That is all I'm looking to modders to double check for. Thank you for checking. My husband and I have had a lot of game crashes due to one minor mod crashing an otherwise stable game. Then we have to hunt it down, and start from scratch. So, this time, we're trying to not ad unverified mods. *laughs*
Calypso  [作者] 2019 年 2 月 14 日 下午 4:52 
@sdgabai

It's GS itself that's doing that, and you might have other mods that say the same thing (I've got pages of them). There should be a tickbox toward the bottom of the page to turn off warnings for a given mod and use it anyway. For this mod, I don't anticipate it would cause any problems. Basically, Firaxis just created a new property for mods that says "I am compatible with GS"; until modders update their mod builds to list that property, this is the way they'll show up in the menu.
sdgabai 2019 年 2 月 14 日 下午 4:48 
Thank you for a wonderful mod.
Calypso  [作者] 2019 年 2 月 14 日 下午 4:47 
Hello users of Calypso's Recolored Religions!

I'm not aware of any major changes Firaxis made to the way religions are displayed with the launch of Gathering Storm (aside from some of their own recolors, which I anticipate will be overridden by this mod anyway), but if you spot anything odd regarding religion colors while using this mod, please let me know in the comments.

When I get some time, I'm planning to update this mod for full Gathering Storm compatibility with some lighter recolor options for darker religions (e.g. Protestantism) for users to choose from. My Recolored Civilizations mod needs the most work right now though (thanks to the jersey system), so I'm planning to get to this one after I work out that.
sdgabai 2019 年 2 月 14 日 下午 4:47 
I don't know modding officially; but, it was flagged as incompatible for GS for me by either GS or Enhanced Mod Manager. I don't which flagged it to be honest.
Cobber [1st M.I.] 2019 年 1 月 24 日 下午 2:51 
@Calypso: I think that the Protestant Cross is still too dark against the Blue American banner as well, and when in the Religion lense the dark brown can be hard to make out against some terrains when looking at the religious pressure being exerted on a city.
HappySJ 2019 年 1 月 19 日 上午 6:34 
very good
DankSuccLord 2019 年 1 月 14 日 下午 8:30 
I like this mod because it makes the religions more dine and pop out, nice work
AnnoyingPoisonUser 2019 年 1 月 11 日 下午 9:40 
@Calypso Thank you! Fine mod you've got here, always thought the religion colors were a bit too bright for my taste. I like the muted richer color that your mod offers better.
Cobber [1st M.I.] 2019 年 1 月 11 日 下午 5:16 
@Calypso: A good idea, only thing is I think the Protestant Cross is potentially too dark now, particularly against the red of the English Civilisation's city banners. It looks like it's actually standing out less now than it did before, but maybe that's just because of the red background it's up against. I use Tomatekh's mod and Lutheranism is my default choice (along with America for my Civ, seriously love that the P51-D Mustang is its unique unit!) so I'll test this mod in a new game to see if it stands out better against the American Blue city banners and will let you know how it looks soon.
Calypso  [作者] 2019 年 1 月 8 日 下午 5:37 
@AnnoyingPoisonUser: Hello! Great question, and one I bet other players would have too. Wasn't really sure, so I fired up a game with both mods to find out. Looks like they are compatible. Religions from the base game not modified by Tomatekh (e.g. Confucianism) used my colors. For religions Tomatekh split into denominations (if you are using a version of the mod that does split denominations), whichever denomination retains the color of its original religion used my colors for that religion instead (e.g. Lutheranism/Protestantism, Sunni/Islam, Smartism/Hinduism, etc.). For religions Tomatekh added (e.g. Imperial Cult, or new denominations, such as Calvinism), these of course retain the colors defined by Tomatekh's mod. Honestly, I thought they looked pretty good together.
AnnoyingPoisonUser 2019 年 1 月 7 日 上午 1:14 
Hello! Is this compatible with Tomatekh's Historical Religions?