Space Engineers

Space Engineers

Animated-Gyroscopes-replace vanilla
138 条留言
nukeguard  [作者] 5 月 28 日 下午 4:23 
that is a desync issue, usually only happens in mp. Lag is also a cause of that.
_WAR_LOCK_ 5 月 28 日 下午 1:30 
Sorry for big delay, rotating part is not always move with ship and stay where ship be before flight
nukeguard  [作者] 5 月 7 日 下午 5:29 
**Now rotates with ship movement**
nukeguard  [作者] 5 月 4 日 下午 2:07 
as in drifting subparts, or they don't spin?
_WAR_LOCK_ 5 月 4 日 上午 7:22 
sync bug is still(((
disCro 2024 年 10 月 19 日 下午 12:05 
can you make a mod that gets rid of the prototech gyro animation
Shoku 'Jetwash' Silverfall 2024 年 8 月 22 日 下午 6:13 
There are scripts (autopillock, SCAM mining) that require you to orient a gyro correctly to "face front".
NightReaper 2024 年 5 月 14 日 下午 12:26 
Ah, I meant for small grid, I should have specified
YOYOMAN_MODDER 2024 年 5 月 13 日 上午 11:20 
sync bug is still or fixed?
nukeguard  [作者] 2024 年 5 月 7 日 下午 4:42 
If small grid, I don't really see a point
nukeguard  [作者] 2024 年 5 月 7 日 下午 3:37 
The terminal on the gyro would be an indication.
NightReaper 2024 年 5 月 6 日 下午 11:16 
Any chance you could add a way to tell which side of the gyro is the front?
Once the sphere has rotated a bit, it's hard to tell
Titan Nya 2023 年 6 月 5 日 上午 6:15 
Yeah the sync issue in SP is a thing... Still not a big problem :p
The Soulkeeper 2023 年 5 月 30 日 下午 4:07 
im getting sync issues on single player
nukeguard  [作者] 2023 年 5 月 28 日 下午 2:41 
I don't think I can fix sync issues with subparts drifting away
Into 2023 年 5 月 28 日 上午 11:06 
yes.
nukeguard  [作者] 2023 年 5 月 28 日 上午 10:01 
that sounds like a sync issue, is this on a server?
Into 2023 年 5 月 28 日 上午 8:37 
It's bugging out on my site. At least small grid gyros and the ball seems to "fall out", as it seems to have trouble staying attached to its housing, before it gets ported back into place.
Matthias R. 2023 年 4 月 30 日 下午 12:59 
Thank you for this MOD it's awesome and love the new rotating as you turn
nukeguard  [作者] 2023 年 4 月 23 日 下午 1:05 
They have the upgrade empty on the model, I didn't notice any change with upgrade modules attached
jivaii 2023 年 4 月 23 日 上午 9:24 
Will this work with up-gradable gyros?
nukeguard  [作者] 2023 年 4 月 18 日 下午 12:53 
yes, safe to remove, will revert to vanilla
Rhaykoza 2023 年 4 月 18 日 下午 12:31 
is it safe to remove?
DlriumTrgger 2021 年 9 月 30 日 上午 9:37 
do these conflict with the animated antenna still? or sub parts still make like pacman dots as you fly away?
nukeguard  [作者] 2021 年 6 月 28 日 下午 6:23 
game lag/sim lag
GodsAnger 2021 年 6 月 15 日 下午 3:41 
nukeguard  [作者] 2021 年 2 月 26 日 下午 11:06 
Replaces vanilla also means it replaced the block too
CodyProductions 2021 年 2 月 26 日 下午 1:18 
Alright good, I have mods that give gyroscopes more power and I wanted to know if it replaced the model or replaced the gyroscope with an identical item.
nukeguard  [作者] 2021 年 2 月 26 日 上午 1:07 
Replaces vanilla model
CodyProductions 2021 年 2 月 25 日 下午 1:39 
Does it just replace the model? Or does it replace the whole thing?
nukeguard  [作者] 2021 年 2 月 20 日 下午 7:51 
I'll have a look at them while im working on the pdc
Sud0 2021 年 2 月 19 日 下午 7:55 
hmm, that's weird. The standalone ones always rotate? Either way, they didn't seem to turn with the ship. Also, the G menu seems weird. I did delete and let it redownload both folders. Not sure what the deal is
nukeguard  [作者] 2021 年 2 月 19 日 下午 7:24 
likely game tick updates. As for the spinning, they are now changed to rotate with the ship and not just constantly spin
Sud0 2021 年 2 月 18 日 下午 11:08 
know what would cause them to not spin and like the ball doesn't keep up with the housing when moving?
nukeguard  [作者] 2021 年 2 月 6 日 下午 4:50 
they spin visually on one axis based on ship movement, the other axes are hidden inside the sphere
Peekofwar 2021 年 2 月 5 日 上午 11:29 
Do these spin around the YAW, PITCH, and ROLL axis, or do they only spin on one axis?
Planewalker 2021 年 1 月 23 日 上午 8:14 
Animated blocks makes SE feel so much more alive, kudos!
nukeguard  [作者] 2020 年 9 月 30 日 上午 11:12 
keen keep breaking things with subparts, this is more apparent when on DS. subparts are supposed to stay on blocks they are attached to.
Mr.Kat 2020 年 9 月 30 日 上午 12:04 
The ball in the middle Teleports around behind my ship while following it. is something wrong?
TwitchingPsycho 2020 年 8 月 18 日 下午 11:07 
Uhm, you can make sure to load Unofficial Space Engineers Path Beta last in list which was stated in the description under compatibility. I use both ofc in my main world. :P
Aggressor 2020 年 7 月 10 日 上午 11:23 
Great. Thx mate :)
nukeguard  [作者] 2020 年 7 月 10 日 上午 9:40 
ok, they should work together now, once I update steam
nukeguard  [作者] 2020 年 7 月 10 日 上午 9:27 
testing to see if it's namespaces or variables that were duplicated
Aggressor 2020 年 7 月 10 日 上午 9:26 
could be great so I can use it both of them :)
nukeguard  [作者] 2020 年 7 月 10 日 上午 8:58 
actually, since I know about it, i can just change my namespaces
Aggressor 2020 年 7 月 10 日 上午 12:45 
So will try again Your mod with out antenas. Petty bicouse that rotating antes looks good to.
nukeguard  [作者] 2020 年 7 月 9 日 下午 5:49 
ah, the guy had permission to use my script for that mod, so it is likely using the same namespaces, maybe request on his workshop item to have him change that to stop the conflict
Aggressor 2020 年 7 月 9 日 下午 1:42 
I had mod for rotating antenas but this is a different block.
nukeguard  [作者] 2020 年 7 月 9 日 下午 1:38 
Just tested in my world, they work fine, no errors, check your logs for errors, you may have a mod conflict
TuxRiley 2020 年 7 月 9 日 上午 6:21 
same problem here