安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
 
											 
													







https://discord.gg/SVEFyus
I've updated the mod so that players are now only teleported when 2000m below the world (from 200m). This lets custom games handle moving the player back themselves. It's still enabled for all players, as I couldn't think of a good way to include this into the design of the mod. The change is also extremely simple, as I just had to add a 0.
Thank you all for reporting this!
Player protection should be controlled by the option.
even the problem is complicated, this way may work as a stopgap measure
Once sent away, the player will fall many times and will not be able to return.
You can manage to get back to the ground level of the world by using the zip wire in FantMOD.
If the player tries to enter the place where the scrap guard was used, he/she will be sent under the ground again.
pls help cuz i am working on this car and i dont wanna lose it
If it's ON, the protections are changed, if it's OFF, the protections are not changed. So if you want to toggle a protection between ON and OFF, you need a second Scrap Guard with the opposite value.
For example:
Switch -> Scrap Guard (Destructable = OFF)
\--> NOT Gate -> Scrap Guard (Destructable = ON)
it glitches out :( unsubbing
terrible mod