Kenshi
Nice Map [Grid + Zones + Zone names + Roads]
33 条留言
CurtimusPrime92 1 月 14 日 上午 12:20 
The zones on the map seem to be inaccurate in many points on the map.
The game gives the zone banner sometimes half a grid's worth early when traveling north through the southern zone border of many zones across the entire map.
(noticeably when starting in the south ie Catun->The Hub, Catun->Adamag, Catun->Sho-Battai, The Hub->Mongrel, or The Hub->Blister Hill)
Draw lines on these routes and if they cross a southern zone border they are most likely drawn on map too far north of the actual zone border in my experience.
Djeeshka  [作者] 2024 年 12 月 18 日 上午 10:29 
@Patchouli Fleur , it's for aesthetics and easier communication (even though I've only used it once to describe a location and provided X and Y coordinates for it). As you can see, it evenly divides the world of Kenshi by a 32x32 grid, considering the size of it to be about 870 km² — one cell should be about 27-ish km². I'd say for a more precise tax evasion strategy, you should look for a political map.
Patchouli Fleur 2024 年 12 月 15 日 上午 9:38 
Is there an exact scaling of the grid (for figuring out whether you're far enough to avoid taxation) or is it just aesthetic?
Djeeshka  [作者] 2024 年 6 月 30 日 上午 2:51 
@InfexionX , You see square cells over the whole map? That's the grid. Rows and columns also have labels on the bottom and right edge of the map. It may be usefull in some cases of navigation.
Spoon Maker 2024 年 6 月 29 日 下午 6:27 
what is grid?
123 2023 年 8 月 6 日 下午 3:10 
Thanks:steamthumbsup:
Djeeshka  [作者] 2023 年 8 月 6 日 下午 12:07 
@123, you can take original kenshi map (GUI_Map.dds) and slap over it roads/grid/zone borders from here [drive.google.com], (or take a version of the map without zone names) and write zone name in your language. I don't remember what was the exact name of the font, but you'll easily find a decent analogue that supports your language on google fonts [fonts.google.com]. You'll need a software capable of editing images for that, that either supports dds format or have a plugin capable of doing that, or an additional software that can transform other image formats (like png) into dds. I've used Photoshop (there's a plugin for dds support) and Illustrator (for zone borders and roads).
123 2023 年 8 月 5 日 下午 10:50 
I would like to translate the mod into my language, how do I do it?
Djeeshka  [作者] 2023 年 7 月 20 日 上午 1:13 
redr4t, it will work for anything, that doesn't change entire Kenshi's world. I'm not aware of any mods that huge. Even if they change towns/villages they usually doesn't change the terrain. If any mod changes roads placement - then my map won't be accurate in that regard, it's just a static image, nothing special.
Mo Gigmal 2023 年 7 月 19 日 下午 9:48 
does this work with any other overhauls? is there a seperate map for a world overhaul
wydra0 2021 年 9 月 2 日 下午 2:04 
there is few missing in arm of okran
wydra0 2021 年 9 月 2 日 下午 2:03 
Northern coast east from fishing village
Djeeshka  [作者] 2021 年 9 月 2 日 下午 12:26 
@wydra0, can you elaborate on that a little bit? Just to know where to search for missing roads if I'll ever get to fixing and adjusting maps.
wydra0 2021 年 9 月 2 日 上午 4:16 
Not all roads are on the map.
Rizack 2021 年 4 月 25 日 上午 10:55 
thanks bro
Djeeshka  [作者] 2021 年 2 月 27 日 下午 10:25 
@PFC Hesse [29ID], there was no changes considering map in Kenshi since I last checked and it had no issues working as intended.
PFC Hesse [29ID] 2021 年 2 月 27 日 下午 3:52 
Does it work with 1.050?
Djeeshka  [作者] 2020 年 9 月 16 日 下午 11:00 
@JamesXCJuggalo+_- , :cozybethesda: glad it helps!
@DrDekker , thank you :winter2019happyyul:
@deathbotcombobra , indeed :lunar2019piginablanket:
deathbotcombobra 2020 年 9 月 16 日 下午 4:11 
nice
Dekarius 2020 年 8 月 30 日 上午 4:10 
Beautiful.
Jamstrxc 2019 年 7 月 21 日 下午 7:29 
tyfm saves alot of time seraching :)
Djeeshka  [作者] 2019 年 6 月 22 日 上午 2:04 
Three Legs the Bandit, yaw! I guess :lunar2019grinningpig:
Three Legs the Bandit 2019 年 6 月 21 日 下午 6:39 
tyvm :)
Djeeshka  [作者] 2019 年 5 月 20 日 上午 8:32 
@Krizsan Zarathud, Thank you. :lunar2019piginablanket:
Krizsan Zarathud 2019 年 5 月 20 日 上午 3:19 
Extremely useful and beautiful artwork! Great job, thanks!
And thanks for making so many different versions :)
Djeeshka  [作者] 2019 年 1 月 29 日 上午 11:42 
@Gizrah glad to take that spot for you. Have a good time playing Kenshi! :cozybethesda:
Grafsteen 2019 年 1 月 29 日 上午 10:13 
@Djeeshka thanks, I find this map mod by far the best looking!
Djeeshka  [作者] 2019 年 1 月 29 日 上午 5:14 
Hey everybody, made a little update.
- Fixed "sheM" and "forbidDen isle".
- Moved text around a little bit, so it won't appear under map icons (not sure if it won't in some places tho, but it's better now).
Chunkylad (SlipScott) 2019 年 1 月 5 日 下午 1:20 
Thanks for the fast update!
Djeeshka  [作者] 2019 年 1 月 5 日 下午 12:20 
Just updated it, should no longer do any game mechanics nonsense .
No idea how these get there, but there are no longer damage multipliers in this one.

Now gonna check the other variations...
Omega 2019 年 1 月 5 日 下午 12:17 
Ya also having the issue. Took me an hour to figure out it was this mod.
Djeeshka  [作者] 2019 年 1 月 5 日 上午 11:02 
@Chunkyla, indeed, investigating the issue. I have no idea how it can do that, because it have nothing to do with game mechanics. Very odd.
Chunkylad (SlipScott) 2019 年 1 月 5 日 上午 7:43 
Had an issue where damage was multiplied to insane values (300+ damage a hit from myself and enemies). Had this installed side by side with only the squad size limit mod, uninstalled this one and damage values returned to normal.